uncap a model -1 reply

Please wait...

lewis1991

The Internet ends at GF

50 XP

5th June 2007

0 Uploads

106 Posts

0 Threads

#1 10 years ago

is there any easy way to un-cap a model in other words how can i reconnect all the limbs back onto amodel




Kyross

Always there, always watching.

50 XP

17th January 2005

0 Uploads

856 Posts

0 Threads

#2 10 years ago

The limb should be connected lready, the caps are there for dismemberment so you don't see a big empty hole when bodyparts start dropping off.




lewis1991

The Internet ends at GF

50 XP

5th June 2007

0 Uploads

106 Posts

0 Threads

#3 10 years ago

there not connected i can select them and drag them apart from one another




Isla Kamamee

Awkward? You bet!

50 XP

28th August 2006

0 Uploads

1,179 Posts

0 Threads

#4 10 years ago

thats how it has to be when you uv map each limb seperately, so the model thats split apart is the one also going into the game. Its fine.




lewis1991

The Internet ends at GF

50 XP

5th June 2007

0 Uploads

106 Posts

0 Threads

#5 10 years ago

but im using this model for a movie and need it different




lewis1991

The Internet ends at GF

50 XP

5th June 2007

0 Uploads

106 Posts

0 Threads

#6 10 years ago

just to let you know ive done it in milksahpe by regrouping them thanks anyway




Isla Kamamee

Awkward? You bet!

50 XP

28th August 2006

0 Uploads

1,179 Posts

0 Threads

#7 10 years ago

well, ok, and if you really need to, you can merge all of them byu selecting verticies on one part and a verticie on the other and merging them, sometimes called weld by 3ds and stuff like that. Then you would have to remap it i think though, so it wouldnt work for this circumstance.