Using another game's textures: Okay or No way? -1 reply

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The One and Only VIP Member

I R Scary Eyeball

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16th October 2006

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#11 12 years ago

And that's why capitalism is bad... So what can't be ported JO/JA? Just sounds?




Mikouen VIP Member

What?

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4th September 2005

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#12 12 years ago
Inyri ForgeYou don't need permission from the developer, you need permission from the publisher in mosts cases. Whoever legally owns the work. For instance LucasArts owns all parts of Jedi Outcast and Jedi Academy, regardless of the fact that Ravensoft made it. They really have no say in the matter.

That's not always the case. For example, UT2004 was published by Atari, yet the developer (Epic) holds full rights over all the materials.

In this case, yeah, that does sound about right. LucasArts generally try to get ownership of everything they can make a nickel out of. >_>


I don't know how, and I don't know why, but this is totally Sheep's fault.



Omegasigma

Mapper and concept artist

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16th March 2006

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#13 12 years ago

aw well, theres plenty of textures in the world to use, and even plenty of sound all which can be free from some sites, Case Closed.




Jedi_Mediator

The Force is my Guide

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4th August 2005

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#14 12 years ago

OKAY, okay. JUST wanted to make sure.




Zach

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5th July 2005

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#15 12 years ago
Omegasigma;3588017aw well, theres plenty of textures in the world to use, and even plenty of sound all which can be free from some sites, Case Closed.

Either way, credit must be given.




Vek892

JKG Developer; Modeler

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15th October 2006

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#16 12 years ago
Jedi_Mediator;3587620Just wanted to know before I get started on anything...is it illegal and/or in violation of EULA to use texture from one game and use it in a modification for another game?

It's called Porting and can be up to a $300,000,000 fine for doing it. That's what I've heard. You CAN let's say if you are trying to model Tyber Zann you CAN use the textures as a reference but cannot use the FILE/IMAGE/ANYTHING from it. I.E.: You get the source textures for a Balrog from BFME2/BFME1 and you want to use them that's porting. But you can use references. I remeber stumbling upon this question and finding out no i cannot. Don't take offence but noone who doesn't know cannot learn. ~Atrek




Rogue Agent

I post to get attention

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16th September 2005

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#17 12 years ago

Lucasarts own the rights to JO/JA cause they own the rights to star wars which was licenced to ravensoft




Ryo Thorn

Sexeh like teh gizmo

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27th September 2006

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#18 12 years ago

However, there's a wonderful loophole in this whole system. Photoshop is an amazing program. If you have the original texture, you can make it layer 1, then make a second layer, trace it with an airbrush, and delete the first layer. Sure it's a noobish way to go about things, and it won't look as good as it would if you did it yourself. HOWEVER, it's a legal way of going about things. Atleast as far as I know. Of course you can get your ass sued off for damn near anything these days. FIGHT THE POWER.




Gir_teh_Almighteh

need more cowbell?

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#19 12 years ago
«JHC»Â±rêk;3588340It's called Porting and can be up to a $300,000,000 fine for doing it. That's what I've heard. You CAN let's say if you are trying to model Tyber Zann you CAN use the textures as a reference but cannot use the FILE/IMAGE/ANYTHING from it. I.E.: You get the source textures for a Balrog from BFME2/BFME1 and you want to use them that's porting. But you can use references. I remeber stumbling upon this question and finding out no i cannot. Don't take offence but noone who doesn't know cannot learn. ~Atrek

using textures which are compiled into a game engine as reference, would require reverse engineering that product, which also violates the EULA. there is virtually nothing you can do, without violating it.




Darth Turner

The most retarded sith EVAR!

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3rd July 2006

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#20 12 years ago
«JHC»Â±rêk;3588340It's called Porting and can be up to a $300,000,000 fine for doing it. That's what I've heard. You CAN let's say if you are trying to model Tyber Zann you CAN use the textures as a reference but cannot use the FILE/IMAGE/ANYTHING from it. I.E.: You get the source textures for a Balrog from BFME2/BFME1 and you want to use them that's porting. But you can use references. I remeber stumbling upon this question and finding out no i cannot. Don't take offence but noone who doesn't know cannot learn. ~Atrek

WHO SAID TYBER ZANN *looks around wildly* >.> Ive been looking for a Tyber model for quite a while...I assume you were just using it as an example though D:




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