Faktrl is Best Pony
10th September 2007
This time instead of calling animations from the console I would like to know how to call animations using behaved. so please reply if anyone has any ideas
"I'd shush her zephyr." ~ Zephyr.
Trapped in the interchet
20th October 2007
You can set animations easily enough with set functions (eg, set_anim_both), and I guess you could get anims too, though I've never tried it. You can also set holding times for animations... aside from that, I can't think of anything else that BehavEd does with animations. I usually use scripts for entity manipulation and events (lock and key doors, timed movement of objects, erupting volcanoes :eek:), so someone else who knows more about the cinematic side of things might be able to help you better than I. :)