UVW Mapping(wrapping?) in Gmax -1 reply

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17th December 2005

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#1 12 years ago

i need to know how to uvw map (wrap?) and unwrapping gmax. i just finished amodel that has 5 boxes, 2 planes, and 2 cylinders. it is a weapon model based on the longsword from Fable.




Tarvos

Awesome Possum

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10th April 2006

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#2 12 years ago

Hm. Here's the link to a little part of a tutorial that might help you. The page this links to and the page after it should help you out. Even though it's a lightsaber tutorial.

http://www.thejediacademy.net/%7Evirtue/tutorials/hilts/part4.html




donkey7890

Who put a penny in your slot?

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13th April 2006

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#3 12 years ago

yeh try that its good. thats what helped me with it :P




17th December 2005

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#4 12 years ago

i already looked at that. i cant understand it. ive got more than one item in my model, you know




Inyri Forge VIP Member

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15th March 2005

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#5 12 years ago

Then UV map all of them. You can either use more than one skinmap, or fit them all in on one by "eyeing it".




17th December 2005

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#6 12 years ago

"eyeing it"? what does that mean? i want them all to be in one skinmap.




17th December 2005

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#7 12 years ago

i just dont get uv mapping at all. i am completely confused when it comes to uv mapping. how do you select multiple faces without dragging that box that selects evry thing in it around. do yuou have to hold down a certain button while you are selecting all the faces you want to select?




donkey7890

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13th April 2006

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#8 12 years ago

yep. if your using gmax u hold Ctrl to select multipule faces. I suspecet it would be the same in 3ds max (dont quote me on that :P)




17th December 2005

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#9 12 years ago

i just dont get it. i can do modelling, but not uvw mapping and unwrapping.