Uvw/skin Question! Muhahahahh -1 reply

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chrisispoop

The Internet ends at GF

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27th June 2005

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#1 13 years ago

hey again people. This is really weird and i dont know whats wrong. when i open my model in modview. the left texture for the leg does not work as i wanted it to... but for the other leg it does. I didnt uvw map the other leg though becasue i thought it would just copy. and i didnt uvw map either for the other arm or hand and the textures apply just where i wanted them too. my modesl default.skin file is set correctly. u can see what i mean from the pictures . it reads the texture picture but applys it wrong. do i need to uvw map the other leg, cause like i said, i didnt for the other arm and it works fine.




.The Deviant

Second Tier Wise-ass

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6th March 2005

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#2 13 years ago

First of all, I know the hands and arms arent going to work, because the left hand and right hand are reversed on a real person.




Inyri Forge VIP Member

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15th March 2005

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#3 13 years ago

Sorry bud, you have to remap that leg. You can't just copy one UV from one leg to the other unless it's an instance, wherein it will do it automatically. Remap it and recompile it.




Almighty_gir

Mutated Inyri Clone No#00001.5

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21st July 2004

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#4 13 years ago

heres what you do: delete the left leg, then select the right leg. collapse the stack, so that the weighting dissapears. mirror the right leg. and then reset x-form on your newly acquired left leg. rig both legs. they will share the same skinmap.




Inyri Forge VIP Member

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#5 13 years ago

In the future, chris, it may be a good idea to skin your model before you rig and compile it.




chrisispoop

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#6 13 years ago

naw, i didnt do that for one good reason, because i might make changes to its mesh, u never know. if i skin it and have to change something, im F*cked. skinning is one of the hardest/longest things to do. thx for the help.




Inyri Forge VIP Member

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#7 13 years ago
chrisispoopif i skin it and have to change something, im F*cked.

Well now you are because you didn't skin it. And for future reference, don't swear.




Almighty_gir

Mutated Inyri Clone No#00001.5

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#8 13 years ago

shes right though, you should definately texture before rigging, or at least be certain you dont need to make many changes...




chrisispoop

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#9 13 years ago

how is she right, if i have to redo skinning because of a small mistake. shouldnt it be, fix the mistakes and than skin. also, y didnt it work the first time, i dont remember for sure but i think i did that too for the other leg...




Almighty_gir

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#10 13 years ago

you dont have to redo a whole skin because of a tiny mesh mistake o_O often you can correct the mistake, and alter the skinmap slightly, which leaves you with no blemishes. have you actually tried playing around with a model that has a texture applied to see what happens?




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