Varia Suit -1 reply

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Tyrael64

The Internet ends at GF

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21st July 2006

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#1 8 years ago

Heya, folks! I released my Zero Suit Samus v2 today, and immediately, people in the comments started asking about revamping the outdated Varia Suit Samus from 2004.

Here's the model in question: 28016_1.jpg

My question is, what's right with this model? What's wrong with it? What would you like changed? Most importantly of all, is the basic model itself fine, or does it need a new model altogether?




katanamaru

Fencer, Lifter, & Dancer

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3rd February 2006

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#2 8 years ago

Skin wise I think it is great. Model wise it is good, but not perfect. I'm greatful to have it versus nothing at all. The main thing is the proportions are off. 1. Torso is too small and the waist is extremely thin. 2. Arms are too large. The shoulders could be reworked a little. 3. The legs look fine but don't match up with the smaller torso.




Tyrael64

The Internet ends at GF

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21st July 2006

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#3 8 years ago

Hmm. Sounds like we'll need a completely new model on our hands.

I sent off an email to HellKobra (author of Harley Quinn) and Last_Wish (author of IG-88/Ahsoka Tanko), asking them if they'd like to collaborate on a new Samus model. Here's hoping they check their emails.




Rancore202

Careful, I'm hungry!

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14th February 2010

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#4 8 years ago

Yo, it's me.

1:I noticed that the head is, well, disproportionate. (It's too big) I understand she's supposed to be in a helmet but it never looks that big in the prime games!

2:The texturing on the helmet are a little off too. Particularly the visor. If you can, make alternate skins (.skin) with Prime 1-2 style and Prime 3 style visors. Find some pictures.

3:Chest. It just doesn't look right. It's supposed to have that kinda angular look. And the "markings" should be arranged differently. Find some pics.

4:Back. The thrusters are supposed to be more inward, point more to the sides, and overall stick out more. Find pics.

5:Shoulders. They just need to be rotated to be fully upright when standing. (See pics above, they're sagging)

Good place for pics: Varia Suit - Wikitroid, the Metroid wiki - Metroid: Other M, Metroid Prime 3, Metroid Prime 2, Super Metroid, and more




Averus_Retruthan

...Or has it just begun?

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19th September 2006

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#5 8 years ago

Perfect shot here, I'd reckon:

Spoiler: Show
Brawl_Varia.png

Now if you're feeling chipper, here's some alternate skins you can try:

Gravity Suit:

Spoiler: Show
Samus_p3.jpgFile:Samus_p3.jpg

Phazon Suit:

Spoiler: Show
Phazon_Suit_on_a_Black_Background.jpg

Original model had these, and I don't blame him, since they're so easy to apply as a skin XD




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#6 8 years ago

The head isn't wide enough ("bulge" shader?), the shoulders aren't hefty enough (would probably deform like crazy if they were), lower torso isn't wide enough, fat arms. The rest is mostly texture work. Maybe clever shader usage could mask some of these things? There was an Iron Man pack that effectively fattened bits to make the MK1 armour. Long, not-really-going-anywhere description ahoy!

Spoiler: Show
Compare the picture of the standard Iron Man suit here with the beefed-up MK1 here - to make the difference more noticable, I used my godawful GIMP "skillz" roughguide_1.jpgroughguide_2.jpgOriginal File

Maybe you could try to find a way to apply a bulge in certain directions in certain places. There's probably a way to make it bulge 'in' to make some bits (e.g. arms) skinnier. But, as it usually is, the long way round (making a new model) is probably/certainly going to look better. Good luck!




Rancore202

Careful, I'm hungry!

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14th February 2010

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#7 8 years ago
Jonny2199;5325319The head isn't wide enough

@.@ Are you nuts!? It's already the size of Pennsylvania! Tone it down, not up, please.

Edit:Never mind, I see you meant proportion not overall size. And I agree, but not too much, just a little bit wider.




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#8 8 years ago

The head is too thin for how tall it is... let me put it like this

Spoiler: Show
samus_aran_hires.jpg

The head is clearly bigger horizontally than it is vertically. For added clarity, moar GIMP skillz.

Spoiler: Show
roughguide3.jpg Ratios! Yay! I have a Statistics exam tomorrow morning. The joys of a second maths a-level... ;)



Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#9 8 years ago

Comparing proportions on heads from completely different angles isn't really going to give you an accurate result. Samus is looking up in your top picture, making the chin higher and the distance between the bottom of the chin and the top of the head (as visible) greater than it really is.

The proportions actually aren't all that off if you're referencing earlier renditions of Samus. For instance:

Samus_Aran_Super_Metroid_screenshot.gif

All things considered, the Samus Aran model is a very well-done piece of work that just takes a little bit of artistic license to make it more realistic than some of the more recent cartoonish versions from the last few games.




Averus_Retruthan

...Or has it just begun?

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19th September 2006

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#10 8 years ago

Alright, so I did a test run of the model in game to catch up. First off:

- Rancore's 1-5 points do have some validity

Second:

Spoiler: Show
shot0004.jpg

This is quite the anomalous model actually. I'm still undecided on that pelvis issue, because sometimes it looks right, other times it doesn't. There may be no good solution to this issue, as I can foresee either clipping or horrid deforming no matter what one tries, as is the case with the current model.

On the other issues, the helmet definitely needs to be rooted closer to the rest of the armor, methinks. I also stand firm on the tree trunks for arms, as even in the older versions of Samus, she ain't that beefy.