I know that Lucasarts reccomends Visual Basic for modding, as stated in the readme for the SDK. But will Visual Studio .net work the same way? If not the same way, will it still work? I am very interested in coding and have some c++ experience. Thanks!
As far as I'm aware Visual Studio includes Visual Basic with a Library of useful minor applications, tools and examples. So I don't see why you couldn't use it if you get my meaning. :lookaround:
Thanks! Ill be getting it soon. Im working on a next version of "Bluemod" (version 1 was submitted about a week ago, still waiting for it to be added) and this will help me make a great mod.
Good Luck. ^_^