Well, I want to put my voice into the game...like a taunt, but I don't really know how and I searched everywhere but couldn't find any tuts that worked, so I decided to post here.
Retard Hungarian Modder
21st August 2008
Where do you want to put it? In SP or in MP? Do you want to put it to an NPC, or to a global sound?
First off, you're going to need to record your voice with a microphone and a recording program (like Windows default Sound Recorder).
Lt. Jake Dunn
1st March 2009
^ As a program, I'd recommend Audacity. It's free, and pretty easy to use. :)
Well, I want to put it in a NPC, and I have a microphone, and I will download that Program, but after that...what to do?...:uhoh: EDIT: In MP
Retard Hungarian Modder
21st August 2008
[COLOR=Navy]Okay, and do you want to replace it with an other, or you want to make a new? The voices are here: assets0.pk3/sound/chars/NPCname/misc. If you want to replace, only make a new pk3 there, and give the same name to your voice in the same directory. If you want to make a new, try to write a new name (for example if there are death1.mp3, death2.mp3, and death3.mp3, then make a death4.mp3). I never tried it, I hope it's working;)[/COLOR]
Go raibh grásta Dé leat
7th January 2008
BEHOLD! Dragged from the dark depths of jk3files, a tutorial on adding new soundsets to new or existing skins! (not written by me, i couldnt find the author)
How to make a new model soundset.
Tools you will need: -A sound editor -Pakscape -Notepad
NOTE: There are several sound editors you can use. I use a combination of WavePad, a completely free sound editor (found here: Audio Sound Editing Software - Edit Mp3, Music & All Audio) and ScreenBlast Sound Forge. Your software will need to do, at minimum, the following: resample, save as mono.
Step 1. This tutorial will assume you already have your sounds picked out, and that they will be or are MP3. Wave files are much simpler, however they are usually much larger than MP3s and will add unwanted bulk to your mod. I suggest always using MP3 sounds, unless you can't for some reason. If you don't have your sounds picked out, make sure to find/create your sounds first. Here are the basic rules for making your own sounds, for either a player character or a weapon:
-it must be in mono (not stereo) -it must be at 44100hz (128 kbps)
With these two guidelines in mind, feel free to start making your sounds.
NOTE: Music is different, so keep that in mind.
Step 2. Now that you have your sounds ready, you'll want to know where to put them. This tutorial will cover player model soundsets, as they are far more complicated than weapon soundsets. This tutorial will assume you are only using a multiplayer soundset (comprised of your basic pain sounds, a fall sound, and a taunt perhaps). Using a skin from our past, Bob's Skin, we'll make a new sound folder for him called "bob_skin". Open up Pakscape, open your skin's PK3 (or make a new PK3 if you choose), and make the following: a folder called "sound" (sound, not sounds), inside make a folder called "chars", and inside make a new folder called "bob_skin" (or whatever you want to call your soundset). Inside this folder, make a folder called "misc". This is the most important step, which I must admit half the time I forget to do. It is one of the simplest errors that can cause you endless amounts of grief if you can't figure out where you went wrong. Step 3. Put all of your sounds (if you have any concerns about what to call your sounds, open up "assets0.pk3" and look at some of the default soundsets) into the misc folder of your soundset. Step 4. Open up notepad and make the following entry:
This will assume that your skin is a male. "f" for female, obviously. This file will direct your skin to use your new soundset. Step 5. Save this as "sounds.cfg" (save as "all files" so it does not save as a text file) and put it in the same folder as your skin, not your soundset. Step 6. Save your PK3 and try it out.
Hope that helps ;)