a map that im making called: SuperSonic's Hideout
if its bad then u can just say i dont really care its my first map anyways and not done yet
Bugs: Tie-Fighter's Arent Solid
Haxor hud -_-
i meant to get rid of that, my version is pretty crappy
And more decorations. And interactives and secrets galore. :)
I didn't make it!
It's looking good for a first map, but it needs a lot of work in order to be worth downloading by your average user.
What does it need, you ask? Lighting architecture clutter believable realism (for Star Wars standards) anything else that's missing
It's a long road to perfection, and the only way there is practice, review, practice review...
Anyways, you should start by adding architecture and geometry to the boxy walls. Find an architecture that fits, and stick to it, or come up with your own.
You should keep lighting in mind as you build the architecture, where will the light sources be, and what will they cover? Lack of lighting/very poor lighting upon release results in an epic failure of the map. Lack of light sources is more forgivable, but also leads to destruction in the end.
Another thing is detail. Add more than just tie-fighters, add some cargo boxes to the hangar, some plants to the outdoors, and more.
the non-solid tie-fighters can easily be fixed : put a clip brush around them but dont built 1 giatn one around the whole tie-fighter use 3 or more 1 for each wing and 1 for the body
im working on the ties and im putting in more rooms and im tryigs to get the ties to be breakable
ZOMG it looks fiyne! U SHUD RELEESE EHT NAO. If I meant that, you would get angry, and say, "But it's not finished!". Wouldn't you?
thanks but i gotta make atleast 2 more rooms before it is posted and no i wouldn't get angry
before you add other rooms you should work at the other rooms , add some detail to them Boxmaps like yours is atm get annoying very fast :uhoh: try to get rid of the boxy look