Water [Inspried by Isla] -1 reply

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Botdra Lar'les

Master FUFer

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26th May 2007

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#81 12 years ago

Oh okay, so Alpha blending blends two textures together, and d2p makes them unevenly blend, so it look different in different areas. Such as in water?




Szico VII

We want FF7-2/remake!

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14th September 2003

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#82 12 years ago

D2P doesn't need alpha fade brushes, strictly speaking and it uses the height of the terrain to decide which texture is shown, although you can still manually add paths and stuff with the alpha fade brushes. Obviously with flat water, you have to use the alpha fade brushes as dot2product isn't used.

Oh, and you can blend more than 2 textures together with dot2product.




Guest

I didn't make it!

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#83 12 years ago

Oh, now I get it, I guess I will have to try again and see if it works like that with what I'm doing.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#84 12 years ago

O_O I...Im honored I inspired you, Botdra. And sorry for not being around...lol, stuff to do...places to be...etcetcetc, you get the gist :p As for the thread, sorry for the bump, but I had to just say that. A lot has changed, and Im working in Maya mostly now, and Im also drawing more, and composing music most out of all those. Its nice to see a functional thread again :p all I see on the first page when I go there now are dysfunctional threads with lots of drama...perhaps Im looking at the wrong times. Its good to see everyone else still active. Looks like everything is about under control here thanks to Szico :3




Botdra Lar'les

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#85 12 years ago

No worries, I'm still working on this but I'm the same as you, more music than anything else.

I'm having problems with making shaders etc. so I've just been trying different textures etc.