Weapon overheating -1 reply

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#1 7 years ago

Does anyone know how to make weapon overheating? Something like this




Raz0r

Worse than most terrible

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27th September 2006

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#2 7 years ago

It would require coding with the MP SDK. Hang around JACoders if you're really interested.

EDIT: My Polish isn't good (read: I don't understand a word) but it seems they're using legally questionable methods to do it in SP. You should settle for doing it in MP with a code modification.




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#3 7 years ago

Can it be done with a BehaveD?




Raz0r

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#4 7 years ago

I don't believe so.




Omegasigma

Mapper and concept artist

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16th March 2006

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#5 7 years ago

the only in thoery part of making overheat per say: PLayer holds trigger down for X amount of time, thus lauching "overheat" or something similar, only thing i can think of off hand EG, holding the repeater rapid fire for say 3 seconds, the weapon would stop function for X amount of time for a "cool down" phase




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#6 7 years ago

Can you repeat a bit more 'precisely' (from newbie's point of view) your saying.... I am really newb in scripting/programming so it is hard for me...

P.S. Do you know any good BehaveD tutorial?




Omegasigma

Mapper and concept artist

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#7 7 years ago

ok, so when you start firing a weapon, for it to overheat, there would be a counter or timer, that counts the duration of the weapon button being held down, so say your holding the repeater rifle, and firing non stop, for example the overheat on that weapon is 3 seconds of continious use, so after holding the button down for 3 seconds, the gun for example locks up or stop firing for say 5 seconds, all this mod would techicly be based off of is small timing commands that block weapon use input from the user during the "Overheat" now this could be shown to overheat if you wanted to be more advanced, but I dont know anything about animation or effects on weapons as for BehaveD, I learned everything I know from richdiesel, SzicoVII, and some other mappers and artists, best way I learned, was to "take appart, and put it back together"




~*Seto*~

Trapped in the interchet

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19th October 2007

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#8 7 years ago

This might be possible in SP with Icarus, but in MP I can't think of any way to make the player unable to shoot, so I don't see how it's possible without coding.




Omegasigma

Mapper and concept artist

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#9 7 years ago

well, I dont know much of Icarus, just enough to make doors swing open and close :p




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#10 7 years ago

Glad to have found this article, And was able to read it's content and it is greatly appreciated for taking the initiative of creating this article.

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