I finished up my model, weighted it and, then exported it from XSI tool into xsi format, loaded it up in modview and got this...
I dont know what I did wrong. If anyone can help, thanks.
[Insert User Title Here]
15th March 2005
Hard to say without more information. I'll assume you've actually UV mapped it (although that may be the problem, if you didn't). Assuming you did all the necessary steps, do you have your model_default.skin file set up yet?
He looks a bit like a JA model modified, and if so, then it could be that the parts you picked out were parts that have wierd UV Mapping. I remember messing around with the JA Prisoner model to make some of the other characters I've made, and I found that there is a high poly version of the model that has some really stupid UV mapping on it. Often I'd have to go to the version of the character that was one step down in terms of polycount. A good way to know for sure is to drag and drop the textures you're using onto the mesh parts and see if the texture shows up appropriately. If they do, you're in business. If they don't...different story, you gotta get the ones that do. An easy way to separate the models out is to go into the explorer window (press "8") expand the mesh root until you find the hips, select the hips and move each model until you see all of them in front of you. Makes life easy. :) Then see which model the textures take to. If they give you an error, open up the explorer window, press "M" and delete all the materials and try it again. So I'd say find the model that the textures work on, select all the parts (except the bolts) and export them as .xsi. Go back your original scene and export your weight maps for each part (a la tutorial) so you don't have to weigh them again (when you import the parts). Then select all the parts that don't take to the textures, click the Freeze button, then click the "Cut" button. Then you can go into the Explorer Window and delete the parts that you're having problems with. Import the new parts, import your weight maps, re-hierarchy, and you should be good (but double check the UV Maps in the scene just in case by hitting Alt+7). Make sure your weight maps took, because sometimes they don't and you have to reweigh the part anyway. Unless its not a JA character, then its merely a matter of UV mapping, as Inyri said, but just in case its a JA character, I wanted to post the solution so you wouldn't have to go through the trouble of setting up the UV's yourself (which can be a lot more painstaking than re-rigging the model, at least IMHO). Hope that helps!
Alright, to answer your questions, my model does have its own default.skin file. I've done all the necessary steps to get it in game, and the model has worked before. I've started up my own single player game with the model and everything.
Its just that this time, when I imported the model in XSI tool, and messed with it, then exported it, the textures came out all funny. I'm thinking it is the UV maps... maybe they didn't come over in the import, I dont know.
I'll try both, ways and see what works. Thanks for the fast responses. Could missing UV maps cause this problem?
Yep, you guys were right, it was the UVs. For some reason they didn't stick in the import. I just had to redo them. Thanks for the help. :)