I will start off with me.
I guess it was back in JK1 DF2 when I found out you could edit your players file to use a different texture on the saber and get your own custom saber that everyone could see as long as you used a texture already existing in the game. I love building things which was why I was a contractor for years until my knees quit on me and I had to go on disability (for now). Some people ask me why I don’t just go play some of these other games that already have some of these things I want to make, then I tell them its not so much the fun of playing the game, but being able to create parts of it too as I would outfit my own AR-15, or my 1970 Coronet R/T(my car :D). I love fabricating and building guns cars and computers and now 3d models. I took some AutoCAD classes in the local college here a while back while I was still contacting for work reasons and that’s when I saw how fun it is to draw objects in a program. I have always been a gamer since before computers (well unless you call an “apple IIe” a computer that is. lol). Then I met Shroomduck while playing jk2 on the JU server and found out about the TMBJ mapping zone on their forums, and unlike the endless tutorials (that claim they are for beginners yet speak in advanced terms) who blab on and on about stuff I didn't understand, the Duck talked straight and in normal people language. Every time I got stuck he helped me to understand why and so I was able to move past it, eventually I gained enough basic understanding of radiant to extrapolate and improvise to get things to work. So a Special Thanks to Shroomduck. Then I released the "Jedi Unleashed Headquarters" map. I have made a few maps since but never really released them.
I started skinning at some point and have made many skins, but released only one, "The Battledroid Elite" Which was kinda a cross between the colors of a Stormtrooper on a Battledroid. But my main focus in that project was the Battledroid Commando, all camouflage. I have made many more skins but never released them. Since I am unsure how to setup the readme to give the proper credit to the authors of the actual models that the skins cover and I don't wish to inadvertently plagiarize anyone’s work. I have always hated JK2 and JKA weapons behavior, I mean being able to see a blaster shit coming and having enough time to step aside while eating a sandwich and chuckling was always really lame. I mean I know they slowed them down to people could “Play Jedi” who weren’t all that skilled but common. Lol. Even with the weapons projectile moving faster a skilled Jedi can easily defeat the average gunner. There is a force power that can defeat just about any gun, but now they will have to use them. ;) But back on point I decided to learn to make weapons models, and I was given some pointers from many people and some even gave me some half finished models to work on. But anyway, I later learned that unless I made EVERY part of the model it was considered plagiarism, and so I had to learn that lesson the hard way. I almost decided to hang it up and stop modding, but recently a guy I now consider friend of mine gave me some great advise and I decided to stick with it. Its tough being disabled and not being able to do what you once were able to do, nut when you find something else that you enjoy and you get feedback from guys like you who have been very supportive and encouraging it makes me feel like I got back some of what I used to have. So don think I am going all mushy on you guys, I just wanted to say thanks to all you guys who have supported and helped me out when I was stuck or feeling down. I keep modeling for those people. Again don’t think I am getting am mushy, I am just giving credit where credit is due.
wow dude HUGE post
Well for me i liked making skins for games like gta3. then i found jk2files while looking for skins, and saw that there was custom models so that caught my attention which lead me here. So then i made the zack model here and that actualy helped get me into the gaming course im in now at uni (who ever thought that model was good for something haha).
Pretty short story lol
For me i saw al the cool stuff you could make with modelling so i started doing that. and i was also inspired by special effects in movies, so i started creating things that would add cooler effects to the game. i also started skinning and mapping, because well, i just wanted to... (even though i have yet to release a single map, but im almost finished with one right now, so yeah)
Started with GTA3 and Age of Empires.. Every game I played I always made up my own storyline and such in my head, I could be playing one thing and in a totally different world. Age of empires was my first RTS and it allowed me to start actually making those worlds, and I would make lots of skins for GTA and come up with elaborate backgrounds. My first game I seriously modded was SWBF, picking up the tools the very first day they were released and becoming obsessive. Now I'm also going into game development. :d
For me, its simple: I wanted a my own saber. I didnt want the same ones everyone else was using. So, I found out how to make my own, and got started.
Hmm. "If you want it done well, do it yourself."
My story can be summed up in just one word: GeoMod.
I made a lot of stuff for Red Faction when it was in it's prime. Explains why it took so long for me to learn UnrealEd, since the most experience I'd ever had with Maya-based editors was RedEd, which - bless it's little heart - was very primitive.
I don't know how, and I don't know why, but this is totally Sheep's fault.
[Insert User Title Here]
15th March 2005
I was bored when I quit SWG. :clueless:
well for me it's similar to Kyross, I'm always making stories and comics for my own pleasure and looking at a character of my own on a game and being able to use it... it's just cool. Also the idea of sharing skins and models with other people around the world is a great thing too.