Okay, that's not very descriptive. So this will be.
In the single player menu there are icons, yes? Yes. These icons are for the head/torso/legs of your player. When you see them in the game, they look like the pants or shirt or face of your player. However, when you look at those same icons as single images they are mostly transparent.
To be more clear, the parts that *aren't* transparent are the parts that change colors with the color picker thingy (Is there better name for that?). The colored parts, in other words. Yet, if I were to simply copy and paste those images and use them for another head/torso/leg all that would show up is the colored part, not the whole image.
Yuck, that's hard to explain. If anyone knows what the heck I'm talking about, do you have any idea why that happens?
lol, I have my own Status
5th March 2007
i see what your saying, the images have a specific code to go with them. yes, you could just copy the pics but you would also need to find and copy the code that goes with them (most likely) though I have not tried this my self. Try looking at some other model packs.
I have, and most of them don't work the same way. Most of them are simply images and when you change the color, a color is layered on top of them, changing the whole icon's color, not just the colorized part.
I've tried looking around the Assets, but I've not looked that hard. I don't really feel like looking through all 1.2 gigs of that for the icons if you know what I mean.
Okay. I figured something funky was at work here. How would I go about making a "proper" .png map thingy majig? And why wouldn't it work if I had copied the shader properties and changed them so they matched the new image as well?
The Internet ends at GF
12th January 2007
I guess the png goes with that part that changes color defined as an Alpha Layer, that Windows recognizes as transparent. Then, the .shader file applies the RGB effect to the file, BUT, it only works on the parts defined as Alpha Layers. The shaders can define a lot of things: glow, shine, RGB stuff...
Did I help?
... and a nice big Cip-Quad
21st September 2007
Well, I guess an answer depends on whether you want your skin to support color customization (like the oriinal JA player species). If so, Inyri's "How to Make a Single-Player Species with Variants" tutorial should help. If not, I think you could take the icons, open them in plain old MS Paint (well, if you're not a MAC user, that is) and save them again; that should eliminate the alpha channel (thanks to Kalixta for that info, BTW). I don't know if that's permitted, though (because of copyright and such).
... and a nice big Cip-Quad
21st September 2007
Sorry, just dropped out of the edit time frame. I just noticed the tutorial I mentioned doesn't really deal with color customization. But I think the "majig" invlolved is to be found in the playerchoice.txt. Play around with that a bit and see how far it gets you.
If you don't need color customization, I guess using the playerchoice.txt quoted in the tutorial would be a better approach on getting the original JA icons to work than the MS Paint hack I mentioned (I haven't tried it out, though).
Yeah, I've seen that tut before, and you're right, I would just use an image if I were making a new skin, but I'm not. I'm trying to add some stuff to the current single player species. So therefore, in order for them to look right, I have to figure out the icons. Otherwise, it'll color over everything and look odd.
That does make some sense. I did try adding the alpha shader for those images, and what do you know, it works. Which is odd to me considering it didn't work yesterday when I tried it, just today when I started up my computer.
I guess I'll have to muck around with Alpha a bit and see if I get anything fun. I don't really know what I'm doing though, so... yeah.
Okay, I figured it out. Sorta. Since the skins I was making didn't have any changing areas with the colorpicker, I simply used a shader that makes it forget about the colorpicker. I guess. I have no idea what it really means, but that's what the end result is.
Would I find a tutorial for something like that under shaders? If so, then that's what I messed up on. There's nothing on how to make complex icons. As far as I know. Thanks for you help!
A little offtopic to the idiot who gave me negative reps for just one post, get a life kid, spamming 5 negative reps for no reason, lemme guess, I hurt your emo feelings?
And I don't need to supply anyone a link, it's called "Search" button that works wonders, so all the trolls that want everything given to them on a silver plate should learn that people won't always do stuff for them.