where do i find all this?
its the list of what you need
3ds Max 4.x or 5
Check software stores.
XSIImporter.dli plugin for 3ds Max
Check the master sticky.
vmdexp.dle plugin for 3ds Max
Not really necessary.
assimilate tool with carcass.exe
Jedi Academy SDK (check JK2Files.com).
You already have this.
WinZip or WinRAR or any other zipper
I prefer PakScape. Check the master sticky.
we need that program cause there is no other way to export a model in XSI format with all mashes weighted to bones.
Or you could use XSI Mod Tool...as it works in...I dunno...XSI format. You can find a link to that in the Master Sticky as well. Its free, and you can do pretty much the same stuff as 3DS Max. Of course, I'm a little biased....
XSI|Modtools was programmed by cavemen, I think. It's the most difficult to use program I've ever encountered. Mainly because half the functions don't work right.
Its not very user friendly I'll admit that. You just gotta, like kick it a few times to get it to work. It reminds me of the Millenium Falcon a little...she may not look like much but she's got it where it counts. Funny thing is, Softimage makes their full featured versions of XSI the same way, so I'm not sure what the heck they were thinking. I dunno, I learned it out of desperation, and a desire to save money.
EclypseI dunno, I learned it out of desperation, and a desire to save money.
Desperate times breed desperate measures. It'd be your best bet to get XSI for the time being, since Max 4 and 5 are pretty difficult to find these days and a newer version could create problems when exporting to .xsi format.
You don't actually need Max 4 or 5. That was what was out when the tutorial was written. The only benefits they have over current Max versions is that you can animate with them.
As far as software is concerned, the only restriction is you need software that can produce a hierarchically linked model, and then export it to XSI format.