WIP: Abandoned Mine -1 reply

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NAB622

EAT ME!

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8th October 2005

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#21 10 years ago

Juggernut;4974469Maybe you want to have some sandgravel on the ground instead of the rock.[/QUOTE] Ah, yes...I agree. That might improve it a lot.

loda;4974639BTW what am I supposed to do with this fuse once I pick it up?[/QUOTE] Place it into one of the switches at the mine entrance, and after that under the arch at the rift. The fuse will operate for one hour before burning out.

[QUOTE=Ockniel;4974867]Well it's big. Very big. I might almost say TOO big. It took me a good while to find the different areas, and there was nothing in them when I finally got there. I really like the mood of the tunnels, but they're all the same, and very very long. Overall it's pretty, but big. (oh, and I loved the music :D)

Yeah, a lot more will be added. We still need broken down equipment, explosives, a flooded out area, etc.

The music was taken from Newgrounds. I don't remember who found it...

About that HOM and repetitive textured room, it's still just a WIP, so it's not done. Hence all the glitches.

[QUOTE=Pande;4974959]Teehee, my houses are still alive. :D

Yes. Now I shall keel tehm. *CSG Subtracts the ground into the houses and hits spacebar 100 times*




NAB622

EAT ME!

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8th October 2005

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6,921 Posts

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#22 10 years ago

Juggernut;4974469Maybe you want to have some sandgravel on the ground instead of the rock.[/QUOTE] Ah, yes...I agree. That might improve it a lot.

loda;4974639BTW what am I supposed to do with this fuse once I pick it up?[/QUOTE] Place one fuse at a time into the switches at the mine entrance, and after that under the arch at the rift. The fuses will each operate for one hour before burning out. During that time, you can switch the lights on and off at will.

[QUOTE=Ockniel;4974867]Well it's big. Very big. I might almost say TOO big. It took me a good while to find the different areas, and there was nothing in them when I finally got there. I really like the mood of the tunnels, but they're all the same, and very very long. Overall it's pretty, but big. (oh, and I loved the music :D)

Yeah, a lot more will be added. We still need broken down equipment, explosives, a flooded out area, etc.

The music was taken from Newgrounds. I don't remember who found it...

About that HOM and repetitive textured room, it's a brand-new area, hence all the glitches. I have no clue what's causing the HOM, though...

[QUOTE=Pande;4974959]Teehee, my houses are still alive. :D

Yes. Now I shall keel tehm. *CSG Subtracts the ground into the houses and hits spacebar 100 times, does a few random free rotations and then CSG subtracts the ground into the houses again*




PhasmatisApparatus

Beware: I play WoW

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6th October 2006

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#23 10 years ago

Woo looking good. Actually this is looking more like a Tremulous map than a JA map. Going to add caverns underground for large saber battles?




NAB622

EAT ME!

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8th October 2005

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#24 10 years ago

Hmm hmm.....Tremulous...Yeah, I could make both this and Morkul have a version for JA and Trem, it might be rather awesome. That is, once the issues in Morkul are fixed (there's about 50 right now). XD