firstly, you're making a basemesh for a specific skeleton, why? basemeshes should be there to fit anything and everything with minimal tweaking.
second, look at real people! go download some porn, look at the men AND the women.
go here: Human Anatomy Pictures for Artists Online (lots of nudity). it's a website created specifically for artistic reference with human bodies.
your mesh looks like an old school action man, the arms look stuck on, almost as if they have a ball joint for their shoulders. in fact most of your major muscle groups look like balloons that have been stuck together in the middle, rather than smooth flowing skin.
yaaaaaayyy!, nude people! :p
eh gir said what i was gonna, your just adding way too much muscle, not every character you make is gonna be a meat head. you should make them with only a very slight bit of muscle, you can always scale edgeloops later and make the muscles larger. the female should be slim with very little muscle since girls dont build muscle as easily and naturally as men.
Thanks Guys for all the help. ill get started on soon. last time someone commented about my model being too muscly the solution was easily fixed with the Relax modifier. so i put that on and it worked a treat. didn't change anything from the last post except for the relax mod
mind you the other model was only 254 polys/tris
Well im still going to work on everything that you guys said, just wanted to show the relax mod's help.
Also i think that my .."Balloon-ness" comes from my teacher telling me to always exagerate things in games. and Balloonafying the muscles seemed the quickest way.
the first pic looks pretty good, just add more detail to the head, but keep it like girs and still have no face, but you need some ears at least cause theyre annoying to make.
much closer to being believable as a human.
the problem now, though. is that it still looks very very stiff. almost no posture at all.
forget about some 3d skeleton for animation or whatever it is you're trying to achieve. overlay a picture of a REAL skeleton onto it, look at how the spine curves, the ribcage expands etc. it's all important.
lower the shoulders, they look too high and tense, move them back a little too. bring his belly area forward, and his ass back. bring his feet and lower legs back too. he looks like he's gonna fall over.
i really do understand what you're trying to achieve. but until you can model something in a relaxed position (something you would naturally find a human doing) i don't think modeling to a set structure will help you.
so rotate the legs in, so he's standing straight, bring the arms down by his sides. check all the proportions are correct. etc.
im not sure iv done exactly what you asked me to do Gir :S heres a pic of it. (used a pic for proportions and skeleton) something doesnt seem right but i cant put my finger on it...
learning to draw will aid you in your knowledge of basic forms. studying anatomy will help you with muscle group layouts etc.
just my paintovers
thanx 4 the pics Gir. well iv Finally finished my game and its uploaded on the net, so in the next couple days ill get back on this model