[WIP][Contest] Mining Station -1 reply

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M.Eales

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26th April 2010

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#1 7 years ago

I'm working on (started about 3 hours ago) a space station that is orbiting Saturn, It's a civilian mining station that mines crystals from Saturn's Rings. No lighting so far... The map currently consists of:

Spoiler: Show

A hanger [Heavy WIP]: 119542197-3.jpg I'm hoping to get a system where the floor opens up and a mining ship flys in, drops some rocks, then flys out.

A crystal separation chamber [WIP]:

119542144-3.jpg119542122-3.jpg119542232-3.jpg Basically it's a machine that separates the crystal from the rocks. :) (last pic has lighting :) )

And a corridor and elevator joining them: 119542153-3.jpg119542158-3.jpg119542179-3.jpg

Comments? Constructive Criticism?




Delta_135

Glitching All Games!

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19th March 2011

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#2 7 years ago

Needs more texture variation and/or contrast (as in light textures meet dark textures with a "rim" in between). but the level design looks good so far :)




M.Eales

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#3 7 years ago
Delta_135;5588094Needs more texture variation and/or contrast (as in light textures meet dark textures with a "rim" in between). but the level design looks good so far :)

I think I know what you mean, so like a rib between them? (with shader lights, yay)




Delta_135

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#4 7 years ago

If this is what you mean by rib then yes ImageShack Album - 2 images




eezstreet

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#5 7 years ago

In that last pic, that door needs some fixing on the texture. Accent the hallways using a trim, as that always seems to work for me.

For the hangar, might I recommend a forcefield with a view of space? It seems a little small anyhow.




M.Eales

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#6 7 years ago
eezstreet;5588265In that last pic, that door needs some fixing on the texture.

the door is meant to be like that :), it opens at the end of the first texture, it looks ok when you see it :).

There is a forcefield, two infact, then there is space, wide empty space :D . The hanger isn't really meant to be big, it's only meant to fit a small mining ship, which drops the crystal rich materials into the floor. (it opens up)




M.Eales

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#7 7 years ago

There is now light!! (well mostly) and I've decided to modify the hanger a bit, And the rock hauler entity is ready :)

Spoiler: Show
Hanger with the hauler, The hauler is still wip, so I've just used a block :) 119639346-3.jpg119639381-3.jpg119639332-3.jpg119637805-3.jpg119637793-3.jpg119637772-3.jpg119637744-3.jpg



Delta_135

Glitching All Games!

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#8 7 years ago

not bad your definitely better at lighting then me ;)




M.Eales

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#9 7 years ago

Started on a new area yesterday, here is a pic:

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119666308-3.jpg

I'm probably not going to be doing much more till Thursday, as I'm moving house :)




M.Eales

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#10 7 years ago

Okay, Massive update :). Where to begin...

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119717376-3.jpg119906366-3.jpg119717398-3.jpg119905310-3.jpg119905326-3.jpg119905347-3.jpg119906356-3.jpg119906500-3.jpg119906487-3.jpg119906530-3.jpg

I Have encountered a problem though, I've got an area where you can be thrown out into space (and die ofc), I've got a trigger_multiple (switch) triggering a target_activate to turn on the trigger_push (with inactive flags checked), it works, but when you walk into the trigger_push while it's inactive, the screen shakes repeatedly, and you almost teleport forwards, then backwards.(kinda like really bad lag)

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119906577-3.jpg

Is there a solution?

EDIT:

M.Eales;5588283which drops the crystal rich materials into the floor. (it opens up)

Scrapped the idea, the miner just flys through the hanger area, and disappears through some doors.




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