WIP: Fencer -1 reply

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TK 409er

Elementary, Mr. Watson.

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29th November 2003

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#1 13 years ago

so, I've decided to learn how to character model. Since I teach a beginner fencing class, I do know alot about fencing so I thought I'd model what I know. I've "borrowed" the hand for this guy from a raven model, the rest is me. this is sort of my warm up model for my mod (stargate mod), as I want to make a bunch of models for that. screenshots: ================================================= pic 1, general shot attachment.php?attachmentid=40315&stc=1&d=1129442338 pic 2, isn't his ass great? (I used kyle as a reference, but it's not kyles butt) attachment.php?attachmentid=40316&stc=1&d=1129442338 pic 3, wireframe, for polyflow attachment.php?attachmentid=40317&stc=1&d=1129442338




se7enraven

Order of the Dragon Knight

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29th March 2003

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#2 13 years ago

Looks good!




Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#3 13 years ago

Not looking too shabby at all. And don't worry much - almost everyone steals Raven's hands, or learns Raven's hand technique :p




Authuran

Queef Richards

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2nd October 2005

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#4 13 years ago

not bad!




Almighty_gir

Mutated Inyri Clone No#00001.5

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21st July 2004

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#5 13 years ago

learning the raven hand technique ftw o/

looks good, very clean indeed. but can i ask why your working in triangles?




TK 409er

Elementary, Mr. Watson.

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29th November 2003

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#6 13 years ago
Almighty_girlearning the raven hand technique ftw o/ looks good, very clean indeed. but can i ask why your working in triangles?

is it bad? Raven did so I thought that was the way to go...:confused:

EDIT: attachment.php?attachmentid=40430&stc=1&d=1129679276




furryrodian

Star wars jockey

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18th November 2004

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#7 13 years ago

that looks really good, cant wait for it, btw where do you teach fencing ive been wanting to take it for a while but havnt been able to find a place that teaches it or the money for it :P




minilogoguy18

kitty dances for rep!

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4th September 2004

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#8 13 years ago

no its just that when you compile a model that carcass wont take it unless its triangulated, they most likely used any modeling programs default which is quads. judging by how some of it is triangulated and how the shoulders are segmented im having suspicions that this is an imported glm, well maybe half of it.




TK 409er

Elementary, Mr. Watson.

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29th November 2003

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#9 13 years ago
minilogoguy18im having suspicions that this is an imported glm, well maybe half of it.

don't suppose. I'm assuming you are looking at the torso that is mostly tri's and half quads, that's an older wireframe, I did a wierd thing and split it up. I was looking at two windows and copying from that imported GLM ;)

I learn best from copying. I figured if RAVEN did it in triangles, I should, but as I have been reading up on weighing I'm a thinkin of re-doing it in quads, as it seems like that will make weighing ALOT easier to look at, all those triangle are beginning to be alot of work and a bit confusing.

so... expect something completly new (sort of)




Almighty_gir

Mutated Inyri Clone No#00001.5

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21st July 2004

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#10 13 years ago

basically working in quads is easier, it allows UVW mapping to be an easier process, as well as meshsmoothing etc. then when you export, and its converted to .glm, the software converts it into triangles for you, because all game engines render the smallest faces possible, which is a triangle.




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