(WIP) Proxy Model -1 reply

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Guest

I didn't make it!

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#1 5 years ago

Hey guys, sup?

So, In the past month I have been working on my new model from TFU, this time was proxy... Modeling and Texturing was okay, here, take a look :)

Spoiler: Show
proxyva.jpg

But when I tried to install on Jedi Academy I get this error: ~ RB_EndSurface() - SHADER_MAX_INDEXES hit ~

Can you help me how to solve this problem? If you wanna try it, here is the link Proxy.pk3




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#2 5 years ago

Looks like a possible side effect of having too many mods. Have you tried with a clean base folder other than your awesome Proxy model?




Guest

I didn't make it!

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#3 5 years ago

Hmm two models of proxy one by you and one by chalk. Wonder which one will be better. A clean base folder does not change the problem. Although I have no idea how to fix it.




Dream Evil

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30th July 2004

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#4 5 years ago

It's probably ported judging by it's super high poly count.




Mani-Man

GF Pwns Me!

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21st October 2004

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#5 5 years ago

This seems to def be a port.




toxicgasman07

like the spider to the fly

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24th October 2004

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#6 5 years ago

The high polycount is probably causing the error.




Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#7 5 years ago

Someone already compared it to the original model from TFU2 I think it was and confirmed that it's a direct port.

I don't care if people want to port stuff. I really don't. It's when they pretend they made it to get attention that I get irritated. Keep in mind that a real human being actually made this. Show a little respect.




-UK-viRuS

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9th October 2004

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#8 5 years ago

Anyway, the issue is caused by too many faces using the same shader, its a Quake engine limit. (why all these goddarn limits on everything?) A high poly model needs to be split into more and more objects and given different texture maps. But, this shouldn't be an issue, because no JKA model should be as high poly as your 'creation' is.




hmhero

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17th January 2004

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#9 5 years ago
Pande;5675493why all these goddarn limits on everything?

Because it's from 1999 and doesn't account for modern hardware?




Donjee

The Internet ends at GF

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3rd November 2005

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#10 5 years ago

is it not possible to hack the limit in the engine to make it higher ? also for the max map size ? i know the engine is old but q3 was also old and thene saw xreal engine come in to the world and was moved over to som other project :)




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