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Crossbolt

Semi-Phenomenal Nearly Cosmic

50 XP

31st August 2006

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348 Posts

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#251 12 years ago

A couple of things. First of all, it looks like you didnt lay out the maps at all, so it is going to be pretty difficult skinning it (cause you cant get to the back side). Of course, I am not one to talk. I have only layed out a map once.

Second, you have full permission to use my skin any way you see fit. Personally, I dont think it looks all that good on this model since it was tailored for a different model, but I am pretty sure that SEESH or Eclypse could touch it up a bit to make it look better.

As for the skeleton, I am not sure, but I believe Inyri once posted that they are all the same height, its just that the way they are built makes them look bigger or smaller. But I am no expert on that at all.

Its going pretty well. Keep up the good work guys.




SESSH

The n00b-o-rama

50 XP

27th January 2007

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288 Posts

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#252 12 years ago

Well I don't know..but that big soldier IS bigger than kyle. I know that much. So I just assumed he had a bigger skeleton too. Meh Anyone else know?




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

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2,675 Posts

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#253 12 years ago

anything the player controls must use the _humanoid skeleton but you can scale the character in certian mods with .ini files but im still sticking with muscular characters look aweful in JA.




Guest

I didn't make it!

0 XP

 
#254 12 years ago

npc desan in ja+ dont look "aweful"




Mikouen Advanced Member

What?

145,654 XP

4th September 2005

4 Uploads

11,732 Posts

2 Threads

#255 12 years ago

That's because the Desann model fits the _humanoid skeleton perfectly.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Inyri Forge Advanced Member

[Insert User Title Here]

55 XP

15th March 2005

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25,940 Posts

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#256 12 years ago

Desann wasn't any more muscular than any other character :lol:




Eclypse

Anti-Piracy

50 XP

7th October 2006

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1,310 Posts

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#257 12 years ago

I posted some maps earlier Crossbolt, they just aren't extremely efficient. I'm likely going to condense it down to 2 maps instead of 4. but if you want to use the 4 maps that are up, by all means, I will use them. The torso is one map as it makes sense to do it that way so the spiders connect around the torso. However, if we're going with the movie version, then its a different story, and I'll need to make new maps. If you want SESSH, I'll send you the GLM and you can test to see how it works on the model and go from there. How does that sound?




Guest

I didn't make it!

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#258 12 years ago

said npc desan and hes allot bigger then regular players in npc format anyways




Inyri Forge Advanced Member

[Insert User Title Here]

55 XP

15th March 2005

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#259 12 years ago

He's taller as an NPC -- it's an NPC file option and has nothing to do with the model. He's not bigger.




Guest

I didn't make it!

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#260 12 years ago

looks bigger AND thats the POINT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!if can make it LOOK! bigger then thats what can and should be done dont care if its 1+1=2 in your mind the perception of what IT LOOKS LIKE!!!!!!!!!! is whats important to US the gamers who actually play jka!