Sorry to ask SO many questions (I'm a very curious person >_>)
Is it possible to have a texture, where it is transparent, but it some places it is TOTALLY transparent, I want to make a broken glass texture for a window, I have some experience with shaders, but I wondered if it had something to do with the Alpha channel? If anyone could shed some light on how I could have one part of the texture COMPLETELY see through, nothing there, then let me know, if it isn't possible then meh, but I would like to know =\
I'm almost positive there's a way to do that, but I'm not exactly sure how... sorry...
I didn't make it!
Maybe you can try to make that spot a different color on the texture and in the shader you write like R 102103 g 239232 b 343423 transparent 100 and on the other you write R 3423423 G 32423423 B 324234 transparent 50 THIS was only an example and i have no idea how you make a shader but the only way is to do this or make 2 shaders and merge the parts together...
Hmmm... it does sound logical, I'll muck about for a bit =\ see if I can get anywhere, if I can, I'll let you know how it's done!
Well if anyone else has any information it'd be much appreciated.
you could try grayscale in the alpha channel, it goes by that, so if you have in between shades, I think either tga or png can handle varying transparencies.
The image files can handle it find. JKA... not quite so good at it. Complete transparency is pretty simple, though. I'm sure there's a sample of an alpha channel shader somewhere here already.
yeah, its really basic stuff, but I actually forgot, why would you need varying transparencys? There is a way to do that with alphaMod, but forget I said that, cause theres no way Im up for troubleshooting that now.
There are plenty of reasons you might want varying transparency. Use some imagination.
for what he described? Broken glass needs no heavy variation in transparency, it needs a transparent shader that refs the 32 bit tga or png
No, not for what he described, but you did not stipulate that in your statement. ;)