ZBrush 4 and JK3 ?! -1 reply

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reuber

The Internet ends at GF

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4th July 2009

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#1 8 years ago

hey i was wondering could the program ZBrush 4 be used for modeling for jedi academy / jedi outcast? and what i must know or download as plug-ins for it if i must so to exprot the final work as a md3 or a glm if i make a saber etc or just a characters. i really don't know anything about this program yet, just yesterday one of my friends told me about it and thath it is really good for 3D model (he is very good and work on one mod saddly he don't have free time to learn all the things needed for moding for JK2 and JK3 :( )




Andron Taps Forum Mod

Faktrl is Best Pony

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#2 8 years ago

As far as I know, ZBrush doesn't support either of those file types. And I don't think there are any .glm or .md3 plugins for it.

The best thing to use would be either GMAX or Blender. They're both free and very useful.

Now, if you really want to spend the money, there is 3ds Max, but it's quite pricey.


"I'd shush her zephyr." ~ Zephyr.



reuber

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#3 8 years ago

well i have Gmax and i have 3D's Max 7.0 and one not installed 3D's - 2011 x32/x86, but i was just asking 'cuz my fr say that this program is much better than 3D studio max and it may help me with jka




Andron Taps Forum Mod

Faktrl is Best Pony

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#4 8 years ago

Maybe, but if isn't capable of importing/exporting models in the desired format, it's pretty useless. Especially if the program is $700.


"I'd shush her zephyr." ~ Zephyr.



minilogoguy18

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4th September 2004

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#5 8 years ago

Zbrush is a digital sculpting program, your going to have a lot of trouble doing low poly modeling with it as it's tools are vastly different.




The One and Only VIP Member

I R Scary Eyeball

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16th October 2006

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#6 8 years ago

Yeah, it's only real use for low-poly modelling is for things like normal-map baking. So completely useless for JKA.




Almighty_who?

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27th July 2009

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#7 8 years ago

not entirely true. zbrush is very very very good for low poly blockouts.

but to answer the original question, my workflow goes like this: blockout in zbrush uvmap in max sculpt + texture in zbrush export texture bake normalmaps in max rig + export in max.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#8 8 years ago

Wait, you do blocking in Zbrush? I can see how that would work for fleshy stuff, but is it just as good for hard surface modeling?




Almighty_who?

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#9 8 years ago
minilogoguy18

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#10 8 years ago

Still though, whenever people think that just by using a program that one person is good at and that will make them better is wrong, he's still gonna have to start from square one.




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