Crashing when loading Midgar -1 reply

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Haravikk

the Horse

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23rd April 2007

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#1 11 years ago

Woo! Jedi Knight 3 arrived yesterday, and after two days of playing far too much I've beasted through the single-player campaign as a light-side Jedi.

Anyways, I've been looking at maps and things to expand the game, and I downloaded a good 50 or so maps that caught my fancy. However, while some of them are a bit on the slow-side (annoying since my computer dwarves JK3's requirements quite happily and then some), one of the maps won't load at all.

The map is FFVII Midgar v3.0 which caught my eye as it looked amazing. However, when I attempt to load it it is simply crashing me to my desktop. Now, I enabled the console logfile (open console, "logfile 1") and the only error I'm seeing is something about vehicle names being too long. But delightfully it won't tell me which vehicle name or give me any other info. The crash information I get for the program from my OS is complaining of a memory exception.

I'm on a Mac so it probably affects it in some way as I can't imagine it releasing if it had a silly error in it, not with the big list of beta testers it includes.

So I'm wondering, anyone on the Mac version of JK3 having the same problem, anyone got any ideas on what may be causing it and how to get around it?

Cheers!

[edit] Correction; it WAS giving a vehicle name length error, however now after increasing the com_hunkmegs settings to a good 1024mb (I have 2gb RAM) it gives a different error of: TempEnt count: 90 TempEnt ST: 0 NPC count: 0 Projectile count: 0 ******************* ERROR: G_Spawn: no free entities ******************** Loading dll file ui. Mach-O bundle ui loaded




SailorTaurus

I don't spend enough time here

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28th February 2007

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#2 11 years ago

Same thing happened to me when I first got it. You need the official JK3 patch, which you can find on this site.

It'll also fix the custom lightsabers problem (glow still appearing on non-lightsaber swords).




Guest

I didn't make it!

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#3 11 years ago
SailorTaurus;3653160which you can find on this site.

Technicily, its not on this site, as this is a forum. You can find it at JK3Files.com.




SailorTaurus

I don't spend enough time here

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28th February 2007

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#4 11 years ago
Johnpp;3655749Technicily, its not on this site, as this is a forum. You can find it at JK3Files.com.

I thought the two were linked...




Guest

I didn't make it!

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#5 11 years ago

They are linked, but you wont find many links to JK3files here except when people post the site.




Jawa Jedi

A jawa... that's a jedi...

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19th August 2006

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#6 11 years ago

Even with that, you'll probably need a vehicle limit extender, since base JA only supports a few more than are already there. I've never had this problem, since JA+ includes one.




Haravikk

the Horse

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23rd April 2007

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#7 11 years ago

Cheers, I got JA+ and it seems to work okay now, though there only seems to be a single spawn-point on the whole map which isn't very sensible if you want to play 16 person FFA =S Nice map to explore but it looks like the gameplay would be absolute terrible anyway for anything else. Seems a waste as the author obviously put a ton of time into making a beatiful and detailed map of it.