Doom3LightRadius: failed to parse default light radius -1 reply

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SapientWisp

Raaargh!

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12th June 2007

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#1 10 years ago

I get this when I compile my map: [COLOR=red]Doom3LightRadius: failed to parse default light radius[/COLOR] [COLOR=black]And in game, the light radius is messed up. I've made sure that it's a jk3 map, but it still doesn't work. Anyone know how to fix it?[/COLOR]




SapientWisp

Raaargh!

50 XP

12th June 2007

0 Uploads

217 Posts

0 Threads

#2 10 years ago

Anyone going to answer this?