Error: miniheapsize/sv_spawnserver -1 reply

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se7enraven

Order of the Dragon Knight

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29th March 2003

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#1 13 years ago

O.k. I have searched the net and searched these forums with NO difinitive answer, so I am asking here: I am getting the error "ran out of transform space for ghoul2 models. adjust miniheapsize in sv_spawnserver."

I notice this problem happens when I use the "ultimate blood/wba" weapons mod. From what I can conclude, it has something to do with perhaps to many projectiles? I am working on an sp mod which incorporates these things and I notice the problem only when I play the mod, yet if I spawn a room and load it with tons of npc's, there is no problem. So please, if someone could tell me how to adjust the heapsize ormake the error dissapear, I would greatly appreciate it.

Thank you!




se7enraven

Order of the Dragon Knight

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29th March 2003

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#2 13 years ago

I have managed to isolate the problem. It seems a certain playermodel was causing the error ("ninja" model for Darth Kitty's snake model pack). I am still uncertain as to what aspect this triggers the error? I had a similar error w/ Dak's Leela Civ model so I am guessing that perhaps to many model options can trigger it? If anyone knows, please post a response, Thank you.




MeusH

°•°•°•°•°•°•°•°•°

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16th November 2003

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#3 13 years ago

Hmm... If I were you, I would change existing blood mod and reduce the drops number... It really lags, and makes too many of blood pools... Unnessesary.

Anyway, I think the reason are models. As you saw, that blood mod leaves blood on playermodels. And that models are probably uncompatibile with the blood mod g2 system




se7enraven

Order of the Dragon Knight

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29th March 2003

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#4 13 years ago

I do not think it is a matter if the blood being incompatible w/ the model, as I have tested this with the "problem" model and i works...just not in the mod. I will look into the drop # to see what comes of it. Is there a cvar or command to change the miniheapsize? Thank you!




se7enraven

Order of the Dragon Knight

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29th March 2003

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#5 13 years ago

I think this error is caused by models with to many surface options. If anyone else has any other suggestions, please post! Thx!




se7enraven

Order of the Dragon Knight

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29th March 2003

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#6 13 years ago

I have the same problem with the newer snake model. Perhaps an incorrect skin file?




se7enraven

Order of the Dragon Knight

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29th March 2003

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#7 13 years ago

I have found the ever elusive problem!!! It appears that when you want to make a part of a model disappear, using "clear" will work...however you will get errors in doing so with SOME models. If you use "*off" instead, all the errors go away...man, I cannot believe it was that simple. So in closing:

*off>clear




Guest

I didn't make it!

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#8 13 years ago

i have the same prob with a hilt i downloaded ... but i'm not making models and i cant work with 3dprogs so i don't know what u mean with " *off>clear" and where i can change this ... if u could tell me how to change it or if u could do this for me ... here's a link to the *.pk3 if u want to try this first ... http://home.arcor.de/toamh/redsaber.pk3




se7enraven

Order of the Dragon Knight

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#9 13 years ago

*off>clear is put in the ".skin" file next to the part of the model you wish to make invisible ingame.




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#10 13 years ago

there is no *.skin file in the *.pk3 of the saber ...




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