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#1 12 years ago

Hey, I'd really like to try out my 3d modeling skills on this game, but I'm having a bit of an issue with the basic file I'm supposed to be using to see my model on ModView. The tutourial I read on http://www.jk2files.com says to use the _humaniod file, am I wrong? Well, in the image it shows the file being a FLA type, as is mine at the moment. Now, ModView cannot read this file type for reasons I do not know, but what I really want to know is how in the tutourial the file switched from a FLA to a flm. I couldn't find an explanation on the tutourial, or on any other tutourial I looked up. Maybe it's because all the modeling tutourials I find are on JK2 insted of my Jedi Academy. I'm just wondering if there is some sort of file converter for that or any specific action I must take in order for me to see this file, so please do tell me soon. Many thanks.




Mikouen VIP Member

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#2 12 years ago
Other sig felt too big.

Well, now that you mention it, your current signature is too big.

Maximum size for the image is 800x160px. Please read the FAQ for the forum guidelines, and fix your signature accordingly. Thanks.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Inyri Forge VIP Member

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#3 12 years ago

It's GLA file, and the GLA is the animation file. You need it for any model you want to view, however you do not want to view the GLA itself. You want to view a .GLM file.




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#4 12 years ago

Okay, good to understand what it means, but I still can't seem to find it on the Assets1 file. Any idea where I could find it?




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#5 12 years ago

gamedata\base?simple.lol




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#6 12 years ago

*sigh* Maybe I was being too vauge.

find it on the Assets1 file

When I go into the player/model files, I see the humaniod file and when I go into it, all I see are the animation files for it. Now I tried getting a different character, but insted of it having the animation, it had all of the skin parts for it. I tried putting the animation file from humaniod in it, but nothing worked out. ModView is really frustrating, but it seems like so many people can do this stuff with ease. I wish I knew how they did it.




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#7 12 years ago

Aye, the _humanoid.gla file is what you be needing, however you seem to be using it for the wrong purpose.

You need to set up a folder called base in the top level of your hard drive (i.e. C:\base), and inside that, make a folder called models, and inside that, another one called players.

Then, simply copy the _humanoid folder out of the pk3 and into the players folder. Do likewise with any other model's folder if you want to open the model in ModView.


I don't know how, and I don't know why, but this is totally Sheep's fault.



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#8 12 years ago

Aye, now I'm normally against double posts, but you can close this topic now. I figured it out for myself. Thanks for the help anyways.