Jedi Academy OpenGL Problem.. -1 reply

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Getherer

I'm too cool to Post

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27th February 2007

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#1 11 years ago

Umm.. yeah I have got big problem with OpenGL ... when I load JKA it turns black screen and returning to desktop with errors in console [SIZE=-1]GLW_StartOpenGL() - could not load OpenGL subsystem thing... I looked in internet for answers, I installed latest nvidia drivers but it didnt worked... I made test and 2 out of 7 were been completed... then i installed a bit older (v.53~) and it completed 5 out of 7 tests... i installed opengl too, Im really upset with that, I even installed new system :/ I dont know what to do, please help!

My computer specs: Intel pentium 4 2.2ghz 256mbram Geforce 4 MX440 I need to go to school so i will be later to read it... very thanks for help, see ya [/SIZE]




GOD111

I Am Teh God

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1st July 2004

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#2 11 years ago

:moved:




Getherer

I'm too cool to Post

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27th February 2007

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#3 11 years ago

So anyone can help me...? I want to remind that 2 days ago it was working fine but my system crashed and... it missed files. I restored it and it doesnt worked so i installed new... anyone can help me at all?:(




Mikouen VIP Member

What?

145,590 XP

4th September 2005

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#4 11 years ago

Make sure your graphics card supports OpenGL, and that the drivers for it are fully updated to the most recent version.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Getherer

I'm too cool to Post

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27th February 2007

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#5 11 years ago

I do have latest version of nvidia drivers with compatibility of opengl 2.0... well i dont know what to do now, ive installed service pack, drivers, opengl, whats next... and my graphic card have support of opengl cuz i played like 3 days ago T_T

And thats what i found in opengl extensions viewer:

OpenGL driver version check (Current: 1.1.0, Latest known: 1.1.0): Latest version of display drivers found According the database, you are running the latest display drivers for your video card.

No ICD registry entry The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

No hardware support Your current video configuration DOES NOT support hardware accelerated OpenGL.

No compiled vertex array support This may cause performance loss in some applications.

No paletted texture support This may cause performance loss in some older applications.

No multitexturing support This may cause performance loss in some applications.

No secondary color support Some applications may not render polygon highlights correctly.

No S3TC compression support This may cause performance loss in some applications.

No texture edge clamp support This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)

No vertex program support This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.

No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.

No OpenGL Shading Language support This may break compatibility for applications using per pixel shading.

No Frame buffer object support This may break compatibility for applications using render to texture functions.

Few texture units found This may slow down some applications using fragment programs or extensive texture mapping.

Extension verification: GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT

whats do i need to do? :/




Mikouen VIP Member

What?

145,590 XP

4th September 2005

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#6 11 years ago

Google for the official OpenGL site and cross-reference their tech support section with the errors given in that list you quoted.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Mikouen VIP Member

What?

145,590 XP

4th September 2005

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#7 11 years ago

If you've changed anything in the past few days, you may want to go back and try reverting some of those changes, as it's likely something has happened in the meantime to cause problems.

Try a system restore, provided you have a suitable restore point.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Getherer

I'm too cool to Post

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27th February 2007

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#8 11 years ago

This is the problem, I can't. My system crashed and its missing files. I restored that files many times logged at system and tried to resotre all but... I couldn't. That system is broken and deleted. Thats why Im asking for help here... :S




Getherer

I'm too cool to Post

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27th February 2007

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#9 11 years ago

Well, I tried to fix it and right now i passed like 5 tests and have this:

ystem Info Windows XP Home Edition

Vendor NVIDIA Corporation 1.5.7

Renderer GeForce4 MX 440/AGP/SSE2

Extensions GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_Cg_shader GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle

Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (50 % - 5/10) v2.1 (33 % - 1/3)

OpenGL driver version check (Current: 6.14.10.9371, Latest known: 6.14.10.8184): Latest version of display drivers found According the database, you are running the latest display drivers for your video card.

Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices.

No paletted texture support This may cause performance loss in some older applications.

Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.

Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces.

Point sprite support This feature improves performance in some particle systems.

OpenGL Shading Language support This feature enables high level shading language for shaders.

No Frame buffer object support This may break compatibility for applications using render to texture functions.

Few texture units found This may slow down some applications using fragment programs or extensive texture mapping.

Extension verification: GL_ARB_fragment_program was not found, but has the entry point glProgramStringARB GL_ARB_fragment_program was not found, but has the entry point glBindProgramARB GL_ARB_fragment_program was not found, but has the entry point glDeleteProgramsARB GL_ARB_fragment_program was not found, but has the entry point glGenProgramsARB GL_ARB_fragment_program was not found, but has the entry point glProgramEnvParameter4dARB GL_ARB_fragment_program was not found, but has the entry point glProgramEnvParameter4dvARB GL_ARB_fragment_program was not found, but has the entry point glProgramEnvParameter4fARB GL_ARB_fragment_program was not found, but has the entry point glProgramEnvParameter4fvARB GL_ARB_fragment_program was not found, but has the entry point glProgramLocalParameter4dARB GL_ARB_fragment_program was not found, but has the entry point glProgramLocalParameter4dvARB GL_ARB_fragment_program was not found, but has the entry point glProgramLocalParameter4fARB GL_ARB_fragment_program was not found, but has the entry point glProgramLocalParameter4fvARB GL_ARB_fragment_program was not found, but has the entry point glGetProgramEnvParameterdvARB GL_ARB_fragment_program was not found, but has the entry point glGetProgramEnvParameterfvARB GL_ARB_fragment_program was not found, but has the entry point glGetProgramLocalParameterdvARB GL_ARB_fragment_program was not found, but has the entry point glGetProgramLocalParameterfvARB GL_ARB_fragment_program was not found, but has the entry point glGetProgramivARB GL_ARB_fragment_program was not found, but has the entry point glGetProgramStringARB GL_ARB_fragment_program was not found, but has the entry point glIsProgramARB GL_ARB_multisample was not found, but has the entry point glSampleCoverageARB GL_ARB_occlusion_query was not found, but has the entry point glBeginQueryARB GL_ARB_occlusion_query was not found, but has the entry point glDeleteQueriesARB GL_ARB_occlusion_query was not found, but has the entry point glEndQueryARB GL_ARB_occlusion_query was not found, but has the entry point glGenQueriesARB GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectivARB GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectuivARB GL_ARB_occlusion_query was not found, but has the entry point glGetQueryivARB GL_ARB_occlusion_query was not found, but has the entry point glIsQueryARB GL_EXT_blend_func_separate was not found, but has the entry point glBlendFuncSeparateEXT GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT GL_EXT_texture3D was not found, but has the entry point glTexImage3DEXT WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV GL_EXT_vertex_weighting was not found, but is available in driver version 6.13.10.2720 GL_NV_evaluators was not found, but is available in driver version 6.13.10.2720 GL_NV_texgen_emboss was not found, but is available in driver version 6.13.10.2720 GL_NVX_ycrcb was not found, but is available in driver version 6.13.10.4230 WGL_ARB_multisample was not found, but is available in driver version 6.13.10.2720

I have no idea what to do now, i dont know what to try now :/




Guest

I didn't make it!

0 XP

 
#10 11 years ago

Downgrade your drivers. Thats what I did.




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