Mapping and modeling... On Mac! -1 reply

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Rancore202

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14th February 2010

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#1 9 years ago

First note: I am using a non-intel Mac running OS 10.5. If you only use a PC or you are a Mac-hater (ceiling forbid) LEAVE NOW.

...

Ok, so heer's my problem. I only has Macs in my wallz-r00f. None of dem are intel-based and i can haz no intention of getin a PC. i can haz been modding JA for sum time, but thar are two types (the most important) Mapping and modeling dat still evade me. cuz my problems are so difficult and cuz mac modders are few and far between, I will split my problems into two sections. Only QQ wif the one you are an expert at.

Modeling. Program: Blender. Problem area: .MD3 Python scripts.

Spoiler: Show

I already has sum experience in modeling, the only problem is dat the import/export scripts for the .MD3 format dun wantz to work. tings I need: 1: A source for the scripts dat worked for you. (thar are OVER 9000! of false ones) 2: A step-by-step instruction of installing. (i can haz tinkertool and know how to access the hidden system files.)

Please keep in mind dat I am on a NON-INTEL G4 Dual-core Mac running OS 10.5.8. I am also using Blender version 2.48. Please QQ.

Mapping. Program: GTKRadiant (Mac version) 1.4. Problem area: Ability to launch.

Spoiler: Show

i can haz the program already, it just won't launch! i can haz X11 Installed yet wen I go to launch MacRadiant (1.4 AND 1.5) it simply doesn't work! heer's wut happens instead. The top bar changes to the default options (like textedit) but all of the options are grayed-out. Howevar, it doesn't quit after a minuet like most kittehs report.

Please keep in mind dat I am on a NON-INTEL G4 Dual-core Mac running OS 10.5.8.

If you QQ me or not, I prematurely thank you, unless you are a Mac-hater, in which case I give you this! :moon:

Please continue posting! I need Radiant help! Check page 2.

Rancore-




Guest

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#2 9 years ago

I used a Mac for sometime and I too always had the trouble of trying to find a program for it. There are modeling programs for Mac, but sadly, none of them can put models in-game for JKA. As far as the GTK, I can't really help, I've never done mapping.




Rancore202

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14th February 2010

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#3 9 years ago

"There are modeling programs for Mac, but sadly, none of them can put models in-game for JKA." -Xu'an

Actually, you are wrong. Blender has .MD3 import/export Python scripts, I just can't get them to work! (yes, that was my attempt at a quote without deleting the original message.)




Erstok

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18th September 2008

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#4 9 years ago

It's all well and good you hate mac-haters for whatever reason. :Puzzled:

In all honesty majority of the JK community does not modify game elements on Mac's hence why support on Macintosh for file modifications is fairly low, not saying can't edit files. Saying not a whole lot of JK users use Mac(mostly PC users) thus not a ton of support on file editing for Mac users(few linux users who play as well).

GtkRadiant for mac • Index page

Majority of the modeling based end of things is on PC as well. Be better off finding an old PC computer to do things on and saving yourself time and energy.




Inyri Forge VIP Member

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15th March 2005

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#5 9 years ago

Would be cheaper to just work with someone who can export/compile his models for him. No reason he can't do his models in blender and have a friend with a PC do the exporting, if all he needs to do is export to *.MD3.




Guest

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#6 9 years ago

You need more than a .md3 importer/exporter to get a model working in-game.




Rancore202

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14th February 2010

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#7 9 years ago

To Inyri. That would be a useful plan IF I had anybody to help me! I don't know anyone! BTW, what do you mean cheaper? It's free either way!

Erstok;5241863Majority of the modeling based end of things is on PC as well. Be better off finding an old PC computer to do things on and saving yourself time and energy.[/QUOTE]

That is the EXACT kind of response I expected from you and your kind! BEGONE MAC-HATER! 'POOF!' *Wakes from Averus-style stupor* Yeah, that's not an option. Plus, it IS possible to make JA models on Mac. 'I've done mah homework.'

Erstok;5241863It's all well and good you hate mac-haters for whatever reason.:Puzzled:

I don't hate them, they just really p*** me off sometimes (when they argue profusely that PCs are "way better than Macs in every way...".

[QUOTE=Xu'an;5241922]You need more than a .md3 importer/exporter to get a model working in-game.

*Ahem* What do you mean? What else could it possibly need? You make the model, prepare it for game functions (bones and other things), then you export to .MD3! Thats it right?

P.S. Thanks -Raz0r-, I'm such a n00b! P.P.S. Don't stop posting! I still need help here!




kidoncrack

Bean pot pie

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25th March 2008

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#8 9 years ago

Sorry for technical necro (it was edited 2 days ago, does that count?), but MacRadiant has issues with newest version of X11, try downgrading




Rancore202

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14th February 2010

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#9 9 years ago

Just updated X11, still the exact same result. I think I might have a corrupted version of Radiant! Could somebody give me a link to a good confirmed MacRadiant source?




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#10 9 years ago
Rancore202;5242288*Ahem* What do you mean? What else could it possibly need? You make the model, prepare it for game functions (bones and other things), then you export to .MD3! Thats it right?

Well, you have to weight it to the JKA skeleton and then export to .XSI and then .glm. I don't think there is anything that makes a .glm for mac and that's where things would go wrong. I'm not entirely sure if there's even something to make a .XSI for Mac either, though I could be wrong about that.




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