Mapping and modeling... On Mac! -1 reply

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Rancore202

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14th February 2010

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#11 9 years ago

I don't know what weighting is but my version of Blender already exports to .xsi. As for .glm? I don't know but it can't be hard. BTW, why can't you just export straight to .glm?




Inyri Forge VIP Member

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15th March 2005

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#12 9 years ago

Because the compiler requires an *.xsi file. If you want to find a way to build straight to *.glm more power to you, however most programs... in fact none that I can think of... have native support for the *.xsi filetype.




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#13 9 years ago
Rancore202;5258977I don't know what weighting is but my version of Blender already exports to .xsi. As for .glm? I don't know but it can't be hard. BTW, why can't you just export straight to .glm?

In addition to getting the model to .XSI and .glm, you have to weight it. It will do nothing if you just skip rigging and export it to one of those file formats.




Rancore202

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#14 9 years ago

So, you're saying that weighting is just assigning the vertices to the default bone structure? If so, I already said that. Keep in mind that I am also trying to make in-map models as well as playermodels. In which case I think I'll need .md3. BTW, what's the actual difference between .xsi and .glm? Are they two different things or are they like .zip and .pk3 where they are just two names for the same thing?




NAB622

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#15 9 years ago

For in-map models, use .ase if you can, it's a better format. The only reason you'd have to use MD3 is for something with a model2 key or a misc_model_static.

Besides, if you already have the textures made, you can make ase models in Radiant with just as much precision as a professional program like maya.




Rancore202

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#16 9 years ago

NOTE: MY PROBLEMS AREN'T OVER. READ BELOW.

I can already make .ase, actually. None of it matters now though, because I just got an Intel Duo-core iMac! I'm so happy! Yeah, :rolleyes: it snuck up on me too. Thanks for your advice though! Actually, now that I think about it, I'd rather do the majority of my mapping in OSX so, if you don't mind, please don't stop giving radiant advice!

UPDATE! I got Radiant to work! Kinda... maybe... no. OK, rundown! I installed the source files/packet files/whatever they are to (Drive)/applications/jedi academy and it put them in the base folder in that folder. I do NOT actually have Academy installed on the computer in question. I launched 1.4 in X11 (1.1) and it said it was resetting files. Next it prompted for the game of choice and some other options including console logging. When I click ok though, it starts to bring up a title window but then it vanishes leaving X11 on it's own! I relaunched and it claimed it had to erase all preference files so I let it and restarted and it did the same thing! I looked for a log file (I did enable the log option one time) but it's not anywhere on the computer! 1.5 does the same thing it just looks a little different. PLEASE HELP!

-Rancore :Puzzled:




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