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Shanghai {DK}

Local JK3 Player

50 XP

12th January 2006

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#1 12 years ago

I'm mapping a base underground on tatooine, and it includes these rock tunnels, with lights and such. But the problem is, I'm using misc_models in the tunnels, (Desert/support), and I used the physics clip on either side of the tunnel to block players from touching/going through them. Now, when I loaded the lights, the models were all covered in black, and not lit up at all. Any one know what I'm doing wrong?




Darth Parrot™

This post is copyrighted 2007©

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4th March 2006

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#2 12 years ago

The physics clip might be messing it up. If you want your models to be solid, just put; spawnflags 2 ; in the model's entity window




Mikouen VIP Member

What?

145,654 XP

4th September 2005

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#3 12 years ago

spawnflags 2 messes things up far more than physics clip does. You are likely to get problems if you make a solid block of physics clip around the model. Try hollowing it out. Also, try adding the model and it's associated resources into your pk3.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Bluestormtrooper

>You

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14th March 2005

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#4 12 years ago

Gah, ok people, the reason this happens is when you use misc_models. use misc_model_statics and youll be all set.