Model Ghoul Error -1 reply

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Illidan Kazama

The Dark Phoenix

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12th February 2010

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#1 7 years ago

hi folks, i wanted to use a darth maul model in SP but when i spawn some NPCs or when i use some attacks the game crashes and it says ghoul md2 error or whatever, can't remember and it's connected with the model because when i don't use it everything works, is there a way to fix it?

:cya:




Raz0r

Worse than most terrible

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27th September 2006

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#2 7 years ago

Seems like a bad model. Nothing we can do really.




Inyri Forge VIP Member

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15th March 2005

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#3 7 years ago

Go figure out what the error is and report it to us. Not a lot of chance helping with "well there's some error, but I don't remember what it is -- fix it!"




Illidan Kazama

The Dark Phoenix

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12th February 2010

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#4 7 years ago

ok this is the error

Imageshack - errordse.jpg




Didz

Ten seconds flat.

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3rd April 2009

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#5 7 years ago

Too many custom NPCs is my bet.




Inyri Forge VIP Member

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#6 7 years ago

Has nothing to do with that, or you'd get an NPC error, not a *.glm error.

There's very little information on what causes the heapsize error in terms of how to correct it, but my research indicates that it only happens in Single-Player. Seemed to me that it was usually related to weapon models, but I'd not discount the idea of player models being affected as well. But it is definitely the model, as Razor said.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#7 7 years ago

Polygon-heavy models can overload the game's engine. It can happen with player models, weapon models, vehicles, damn near anything that's a model. I don't know the inner workings of the whole shebang, but that's the gist of it. Too many polygon-heavy models make JA croak.




Illidan Kazama

The Dark Phoenix

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12th February 2010

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#8 7 years ago

so how can i fix it? shall i delete the darth maulmodel , custom npcs or custom weapons?




Raz0r

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#9 7 years ago

I'd be willing to bet it's the models fault.

EDIT: Tried digging into the engine itself twice, my guess thus far is and over-strenuous model trying to allocate too much memory for certain data. I'm not getting any useful information but that error is triggered in two places, both doing roughly the same thing. Heap memory is just dynamically allocated memory. Once you run outta that you could be a bitch and allocate a larger pool then copy your data over, or just error out and tell people to use smaller/more efficient means of creating content.

tl;dr remove the model and you should be fine.




Didz

Ten seconds flat.

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#10 7 years ago
Inyri Forge;5385976There's very little information on what causes the heapsize error in terms of how to correct it, but my research indicates that it only happens in Single-Player. Seemed to me that it was usually related to weapon models, but I'd not discount the idea of player models being affected as well. But it is definitely the model, as Razor said.

The heap error is caused by too much GLM data trying to load in-game which means you have glm models with high polygons in-game or that there are a lot loaded. Basically it's all the glm models' filesize you have added together.

Solution, delete anything that uses GLM models that you don't need, aka player models, NPCs, vehicles, weapons, sabers.