MP not working in vista... -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 10 years ago

JAmp: v1.0.1.0 win-x86 Oct 24 2003 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Yoda_Hilt_standard.pk3 (8 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Windu_Ep2_Hilt_standard.pk3 (11 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Windu_Ep1_Hilt_standard.pk3 (8 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Vader_Hilt_standard.pk3 (11 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Quigon_Hilt_standard.pk3 (9 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Prequel5_Hilt_standard.pk3 (9 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Prequel4_Hilt_standard.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Prequel3_Hilt_standard.pk3 (8 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Prequel2_Hilt_standard.pk3 (8 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Prequel1_Hilt_standard.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Obiwan_Ep1_Ep2_Hilt_standard.pk3 (8 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ObiwanEp4_standard.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ObiwanEp3_Hilt_standard.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Maul_Hilt_standard.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\LukeEp6_Hilt_standard.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\LukeEp5_Hilt_standard.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Dooku_Hilt_standard.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Dooku_Hilt_default_overwrite.pk3 (11 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\bonus.pk3 (80 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Anakin_Ep3_Hilt_standard.pk3 (15 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Anakin_Ep2_Hilt_standard.pk3 (12 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

---------------------- 24051 files in pk3 files execing mpdefault.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL_VERSION: 2.1.1 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! @ 2616 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled

------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x7c90050 dma buffer No background file. ---------------------- ------------------------------------

--- ambient sound initialization --- Sound memory manager started Loading dll file ui. Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. Failed. Shutting down OpenGL subsystem VM_Create on UI failed

Im getting this error after the game is crashing out of the loadup screen... I looked at the LucasArts forms and can find nothing so was hopeing someone might know what is going on. (The game works fine in SP its only MP I get this error.)




Kahn

Unknown Title

50 XP

10th December 2002

0 Uploads

605 Posts

0 Threads

#2 10 years ago

not sure if it will help, but i have vista and i can only load it threw the auto load when i first put the cd in, cant load it threw the start menu, or mine crashes




Unsunghero

Modelling beginner

50 XP

5th July 2006

0 Uploads

407 Posts

0 Threads

#3 10 years ago