OpenGL Problem Game Crashes -1 reply

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I'm too cool to Post

50 XP

19th June 2004

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#1 16 years ago


I have the latest OpenGl Drivers for my vid card (ATI) and Direct X 9.0b. I'm playing single player JA and every time I try to load the level Cult Investigation on Dosuun. The loading bar get about a third or the way done and it crashes to the desktop. My OpenGL says this:

JA: v1.0.1.0 win-x86 Oct 24 2003 Initialising zone memory ..... ----- FS_Startup ----- Current search path: J:\Jedi Academy\GameData\base\assets3.pk3 (16 files) J:\Jedi Academy\GameData\base\assets2.pk3 (62 files) J:\Jedi Academy\GameData\base\assets1.pk3 (8320 files) J:\Jedi Academy\GameData\base\assets0.pk3 (15346 files) J:\Jedi Academy\GameData/base ---------------------- 23744 files in pk3 files execing default.cfg execing jaconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: J:\Jedi Academy\GameData Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 6: 1024 768 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created [email="window@0,0"]window@0,0[/email] (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...GL_NV_point_sprite not found ...GL_NV_register_combiners not found ...GL_ARB_fragment_program not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 8500 DDR x86/SSE2 GL_VERSION: 1.3.4391 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 6 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound locked hardware. ok Loading... quick ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: hoth3 Loading shader text ..... ..... 3391 shader definitions loaded ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x500 ...loaded 12462 faces, 365 meshes, 30 trisurfs, 54 flares Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: academy3 ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- glGetError() = 0x500 ...loaded 432 faces, 0 meshes, 0 trisurfs, 0 flares Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t2_dpred ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- glGetError() = 0x500 Corrupt JPEG data: premature end of data segment ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Unsupported marker type 0xb7

If anyone could tell me how to fix this it would be much appreciated.



Slightly cooler than a n00b

50 XP

9th June 2004

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#2 16 years ago

I can see that you skiped some cinematics, and started some maps. I have two suggestions. #1 Your ram is to small and cannot proccess all this data at once (which is I don't think) #2 There are corupted files, and you might have to re-install the game. Don't worry about your savegames, the uninstall program askes you if they should stay or not.