OpenGL Solved, another Console Error..... -1 reply

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LaughingCheese

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16th June 2004

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#1 12 years ago

Ok, I've installed the graphics drivers and JKA works now..well, it *did* work.

I think I may have put something in the base folder that it doesn't like or something.

When I try to delete what I think is the problem it gives me that "Access is denied" message:

Problem 1:

Error Moving File or FolderCannot move veh_dlls: Access is denied. Make sure the disc is not full or write-protected and that the file is not currently in use.

I'm pretty sure this problem has to do with the fact that I am on a limited account and not Admin.

Problem 2:

JAmp: v1.0.1.0 win-x86 Oct 24 2003 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\veh_dlls.pk3 (3 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sjc_jurancor_park.pk3 (177 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sb-bikes.pk3 (11 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ojp_eopie_saddle.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\OJP_droideka_06.pk3 (45 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\naboohills21.pk3 (30 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\N2.pk3 (42 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mini_arc.pk3 (69 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maulspeeder.pk3 (22 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hailfire_droid06.pk3 (37 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\gunshipVM.pk3 (31 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\bonus.pk3 (80 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\boc_ships_final.pk3 (311 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\bdc-cloudcar.pk3 (24 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

---------------------- 24697 files in pk3 files execing mpdefault.cfg execing jampconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...GL_NV_register_combiners not found ...GL_ARB_vertex_program not found ...GL_ARB_fragment_program not found

GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 7500 DDR x86/MMX/3DNow! GL_VERSION: 1.3.1072 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 3

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! @ 702 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled

------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xb108060 dma buffer No background file. ---------------------- ------------------------------------

--- ambient sound initialization --- Sound memory manager started Loading dll file ui. Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. Failed. Shutting down OpenGL subsystem VM_Create on UI failed

So it was working before...now it's not.

I think it must be one of the things I've just downloaded to cause it to stop working for some reason:

The Arc 170 fighter,

or Jurancor Park:confused:




LaughingCheese

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#2 12 years ago

Dangit :D

Oops, sorry, can someone move this to the Jedi Academy "Problem, Error and Help" forum?

Thanks, LC




LaughingCheese

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#3 12 years ago

sorry for the tripple post :D

The *main* error here is:

VM_Create on UI failed

Oh, it has something to do with ambient sound:

--- ambient sound initialization --- Sound memory manager started Loading dll file ui. Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. Failed. Shutting down OpenGL subsystem VM_Create on UI failed



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#4 12 years ago

Moved. :)




Mikouen VIP Member

What?

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4th September 2005

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#5 12 years ago

First, check to see if it's a conflicting pk3 (although the pk3s which cause this are very rare).

Reinstalling is your best bet, though. There are few ways around this one, and a reinstall always fixes it.


I don't know how, and I don't know why, but this is totally Sheep's fault.