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Nails

I don't spend enough time here

50 XP

8th March 2006

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26 Posts

0 Threads

#1 10 years ago

JK2MP: v1.04 win-x86 Jul 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\killer.pk3 (24 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Blackrider.pk3 (61 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 15063 files in pk3 files execing mpdefault.cfg execing jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 W ...registered window class ...created [EMAIL="window@12,62"]window@12,62[/EMAIL] (646x512) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found GL_VENDOR: Intel GL_RENDERER: Intel 945GM GL_VERSION: 1.4.0 - Build 4.14.10.4543 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 windowed hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 3 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/killer.shader' ...loading 'shaders/blackrider.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xfb10050 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 721949 bytes of code ui loaded in 9479232 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 1619 milli seconds 29 bots parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: PC320661229611 IP: 192.168.1.103 Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData Scanning for servers on the local network... 1 servers listed in browser with 0 players. 1 servers listed in browser with 0 players. Scanning for servers on the local network... 1 servers listed in browser with 0 players. 1 servers listed in browser with 0 players. Requesting servers from the master... CL_ServersResponsePacket 102 servers parsed (total 102) 84 servers listed in browser with 164 players. 18 servers not listed due to packet loss or pings higher than 800 0 servers listed in browser with 0 players. Scanning for servers on the local network... 1 servers listed in browser with 0 players. RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\DS-Online\DS-Online.pk3 (19 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/DS-Online C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\killer.pk3 (24 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Blackrider.pk3 (61 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 30145 files in pk3 files Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 W ...created [EMAIL="window@312,0"]window@312,0[/EMAIL] (646x512) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found GL_VENDOR: Intel GL_RENDERER: Intel 945GM GL_VERSION: 1.4.0 - Build 4.14.10.4543 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 windowed hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 3 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/killer.shader' ...loading 'shaders/blackrider.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 752230 bytes of code ui loaded in 9524192 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 1621 milli seconds 0 Loading Hilt: kyle 29 bots parsed execing jk2mpconfig.cfg sv_maxclients will be changed upon restarting. r_fullscreen will be changed upon restarting. 19 arenas parsed ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ----------------------- ------ Server Initialization ------ Server: ffa_bespin Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\DS-Online\DS-Online.pk3 (19 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/DS-Online C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\killer.pk3 (24 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Blackrider.pk3 (61 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 45227 files in pk3 files Loading vm file vm/jk2mpgame.qvm. VM file jk2mpgame compiled to 2423740 bytes of code jk2mpgame loaded in 12063104 bytes on the hunk ------- Game Initialization ------- gamename: DS-Online v1.3 gamedate: Feb 05 2006 ------------------------------------------------------------ InitGame: \sv_hostname\Kao\sv_maxRate\25000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Empire\g_blueTeam\Rebellion\capturelimit\0\version\JK2MP: v1.04 win-x86 Jul 3 2002\dmflags\0\fraglimit\0\timelimit\0\g_maxHolocronCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\7\duel_fraglimit\1\g_forceBasedTeams\0\g_duelWeaponDisable\65531\g_gametype\0\g_needpass\0\protocol\16\mapname\ffa_bespin\sv_maxclients\32\sv_allowAnonymous\0\sv_allowDownload\0\g_dsEnablePrivateDuel\1\g_dsArenaType\0\g_dsForcePlugin\0\g_weaponDisable\65531\g_forcePowerDisable\163837\g_forceRegenTime\0\g_jediVmerc\0\g_maxGameClients\0\gamename\DS-Online v1.3 0 teams with 0 entities 13 items registered ----------------------------------- ------- BotLib Initialization ------- 30 bots parsed 19 arenas parsed ----------------------------------- Hitch warning: 1104 msec frame time Resolving masterjk2.ravensoft.com masterjk2.ravensoft.com resolved to 63.146.124.53:28060 Sending heartbeat to masterjk2.ravensoft.com Hitch warning: 202904 msec frame time wont conect to internet, this is for jk2. help!!




Bluestormtrooper

>You

50 XP

14th March 2005

0 Uploads

1,752 Posts

0 Threads

#2 10 years ago

Make sure you are allowing the correct ports through the firewall, and you are forwarding them correctly. Then just let the server sit. It nay take a little while. Also remember that for you, the server will show up as local. Everyone else will see it on the onlineternet.