My lovely pool of acid won't burn me!!!
I make a nice big "caulk_acid" block, then caulked the top layer to be the texture I want the acid to be, and it still stays solid...
What am I doing wrong?!!!
You're only doing one minor detail wrong. The texture on top needs to have a shader with "surfaceparm slime" in it.
If you don't know what that means....it's hard for me to explain shaders at the moment. If you need shaders explained look up a few tutorials, and if you can't get it, I'll try and be more thorough...unless tricorder beats me to it.
The reason this happens is because during a compile, Q3map2 randomly selects a brush face, and applies the properties from that face onto the whole brush. So if the face it chose to sample is solid, the whold brush will be solid. If the face it sampled was lava, the brush will be lava.
ov_nab622;4721189If you don't know what that means....it's hard for me to explain shaders at the moment. If you need shaders explained look up a few tutorials, and if you can't get it, I'll try and be more thorough...unless tricorder beats me to it.
I appreciate the vote of confidence, Nabby, but this is your area of expertese, so I'll leave ajcrow in your capable hands. All I can do is post links to some Shader tutorials which can be found in the Sticky anyway.
There is a third one, but that's Cell Shading tutorial, so I see no use for it here.
*gives microphone to NAB622 and steps down from the stage* ;)
Okay, I kinda read some of these tutorials", but er...
Yeah. So what exactly do I need to do to fix this?
I need to edit some shader and put : "surfaceparm slime" ?
OK, do I just do that in text edit or something?
Isn't it nice when things just figure themselves out...
After looking at a few maps, I've found a texture that is working for me.
So now I can walk into some nice, burny acid.
Just one thing though, When ever I fire into the acid or have rain effects, the acid doesn't ripple, and it looks a little weird. Do I have to do something else to fix this, or will it be too complicated and I will just have to put up with it?
You can apply a shader to your own texture rather easily.
If you plan on publicly releasing the map, remember that you need permission for anything you've taken from someone else.
To address your other question, that's normal. There shouldn't be any blast ripples or anything in liquid, at least not in Q3.
*throws microphone at Tricorder's Tricorder*
I'll get used to it then ;)
Oh, and the texture I found was a base JKA one.
In that case, credits go to Raven Software, so it's not a problem. I think. :lookaround:
*ducks under the thrown microphone* :evilgrin: