Saber Hilt Model Help Needed - 1 step! -1 reply

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Posezion

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10th March 2008

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#1 10 years ago

Hey, i've been following this tutorial: Lightsaber Crafting Tutorial ...and everything goes JUST fine until i get to Part VIII at the MD3 View part:

Now open up MD3 View and to File>Open and open your saber_w.md3. Once it is loaded into MD3 View, go File>Import Skin and select the .skin file that you just created. Once you have done this, go File>Export as GLM (Ghoul 2).

But this PC cannot run MD3 view, nor modview... I do not know why, but i run the program and before any window pops up the microsoft Send/Don't Send error report window pops up; i send every time; so i just have to accept this PC wont run it. Since MD3 view is a valuble part in this, I sent my .pk3 (Just missing that part, i skipped that step and continued) to one of my friends who his MD3View DOES work. He followed the instructions clearly but an error report came up saying:

LoadTGA: Only type 2 and 10 targa RBG images are supported

. I googled this and i came to a forum discussing this error where a response that FIXED it was

Then make them a TGA and try that. Go with the type 2, which is a uncompressed. Just make sure your slider it set to full qual and no codec selected.

so i converted the .jpg's to .tga's with I THINK CORRECT settings, and still same error report... This has caused me to lose hope and resolve to needed help. Here are 2 screenshots (Gmax) of my 2 saber hilts: http://i106.photobucket.com/albums/m266/posezion/saber_2_b_c.jpg?t=1230694062 and http://i106.photobucket.com/albums/m266/posezion/saber_1_b_c.jpg?t=1230694088 So i've already got the textures and such, i'm just missing this one small step that me and my friend cannot do. So if someone could allow me to e-mail my .pk3 to you, and you convert it to the RIGHT .tga and do the .MD3 step i would GREATLY apretiate it. Thanks for your time.




reelo2228

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20th November 2008

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#2 10 years ago

i always uses Jpeg and it works out pretty fine, use baseline jpeg format for ur pictures, they work better than tga




Posezion

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#3 10 years ago

I already do, BUT: In photoshop, i have Baseline ("Standard") and Baseline Optimized. I always do standard, and after that, i can put the quality UP or DOWN, i always put it at max.




Posezion

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#4 10 years ago

Ok i got the .glms with no errors and everything works fine BUT, when i try to open my cool teal one in jka (http://i106.photobucket.com/albums/m266/posezion/saber_2_b_c.jpg?t=1230694062) , i get

[COLOR=black]Error: [COLOR=black]R_LoadMDXM: [COLOR=black]models/weapons2/saber_zzs2/saber_w.glm[/COLOR] [COLOR=black]has more than 1000 verts[/COLOR] [COLOR=black]on a serface (1891)[/COLOR] [/COLOR][/COLOR]

[COLOR=red]...help? [/COLOR]




Inyri Forge VIP Member

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#5 10 years ago

That means your saber has too many verts for the game to handle. You will either need to cut down the verts or chop the model up into multiple parts to "trick" the engine.




Posezion

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#6 10 years ago

Hmm, how do i "Chop it appart"... and IF i do, wouldnt i have to make new UVW mapping? or can i keep it... You may need to guide me through this whole cut in pieces thing. Thx for the reply too btw




Inyri Forge VIP Member

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#7 10 years ago

Step 1: Collapse UVWs. Step 2: Select faces. Step 3: Detach. Step 4: Export.




Posezion

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#8 10 years ago
Step 1: Collapse UVWs. Step 2: Select faces. Step 3: Detach. Step 4: Export.

Hmmm.... how do i do step 1 and step 3? also, export as in Export Quake 3 or w/e the script is? thanks.




Inyri Forge VIP Member

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#9 10 years ago

gmax.gif

I assume you already know how to export since you've obviously done it before.




Posezion

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#10 10 years ago

Haha, thanks for your time... I'll give it a try.




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