swoop notexture -1 reply

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niceguy_11

here we go,2,3,4!!!!!!

50 XP

21st September 2006

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13 Posts

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#1 11 years ago

hi,recently the swoop textures arnt appearing and have the "notexture grid" on them, and when i spawn them the console says "texture name is too large" or something like that,im running ja+ with a bunch of custom vehicles,mainly the vehicles for deathstar trentch.




Mikouen VIP Member

What?

145,651 XP

4th September 2005

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11,732 Posts

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#2 11 years ago

This is perfectly normal.

To get a working swoop in MP, you have to use '/npc spawn vehicle swoop_mp'.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

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#3 11 years ago

For the curious as to why it is, I call your attention to the following line in the swoop's .VEH file: skin black|blue|gold|green|purple|default|silverThis is how the skins are handled in single-player. By separating the skins by | this creates a random effect, randomly spawning one of those particular skins for the mercenaries in t2_trip. This feature, however, is not supported by the multiplayer engine. As a result, it can't find any of the skins, so it displays no textures. This is the whole reason swoop_mp exists, otherwise it would not be necessary.

If you play t2_trip a lot, you can always remove the random effect and simply pick one, for instance: skin black