here we go,2,3,4!!!!!!
21st September 2006
hi,recently the swoop textures arnt appearing and have the "notexture grid" on them, and when i spawn them the console says "texture name is too large" or something like that,im running ja+ with a bunch of custom vehicles,mainly the vehicles for deathstar trentch.
4th September 2005
This is perfectly normal.
To get a working swoop in MP, you have to use '/npc spawn vehicle swoop_mp'.
I don't know how, and I don't know why, but this is totally Sheep's fault.
[Insert User Title Here]
15th March 2005
For the curious as to why it is, I call your attention to the following line in the swoop's .VEH file: skin black|blue|gold|green|purple|default|silverThis is how the skins are handled in single-player. By separating the skins by | this creates a random effect, randomly spawning one of those particular skins for the mercenaries in t2_trip. This feature, however, is not supported by the multiplayer engine. As a result, it can't find any of the skins, so it displays no textures. This is the whole reason swoop_mp exists, otherwise it would not be necessary.
If you play t2_trip a lot, you can always remove the random effect and simply pick one, for instance: skin black