Trandoshan color change -1 reply

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#1 13 years ago

In SP I've seen trandoshans in green jump suits instead of the standard yellow ones, along with other colors. I was wondering if it was possible to change the color into something instead of yellow, blue, or red. I thought I saw a person in an alternate jumpsuit like grey or green awhile back, was I imagining this or is it possible to do it?? confusedx.gif so far i've tried things like /model trandoshan/green but nothing happened.. so ant help would be appreciated.:)




ProxXect

.

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24th July 2003

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#2 13 years ago

Model: /model trandoshan/sp To change colors; use the /char_color_x command. /char_color_red /char_color_blue /char_color_green Example if you want a green jumpsuit, you would set both char_color_red and char_color_blue to 0 - with char_color_green at 255 /char_color_red 0; char_color_blue 0; char_color_green 255 That green color may be alittle harsh on your eyes (it is on mine :D), so to make it darker just decrease or increase the value on char_color_green. /char_color_green 100 The highest (brightest) green you can get is when you reach 255. Any number over or under that value is darker. If you set all char_color values to 0: /char_color_red 0; char_color_blue 0; char_color_green 0 You get white. If you set all char_color values to say 800: /char_color_red 800; char_color_blue 800; char_color_green 800 Then you get black. Now you know the basics. Good luck experimenting! winkx.gif




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#3 8 years ago

there a way to make a script to change colors easily?

if so can you explain how i would do it




Didz

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#4 8 years ago

Instead of explaining how, it's much simpler for me to make one for you:

Put this into a file called rainbow.cfg and save it in your GameData\Base folder in your JKA program files. set morphRed "set char_color_red 255;set char_color_green 0;set char_color_blue 0;set nextMorph vstr morphYellow" set morphYellow "set char_color_red 255;set char_color_green 255;set char_color_blue 0;set nextMorph vstr morphGreen" set morphGreen "set char_color_red 0;set char_color_green 255;set char_color_blue 0;set nextMorph vstr morphCyan" set morphCyan "set char_color_red 0;set char_color_green 255;set char_color_blue 255;set nextMorph vstr morphBlue" set morphBlue "set char_color_red 0;set char_color_green 0;set char_color_blue 255;set nextMorph vstr morphMagenta" set morphMagenta "set char_color_red 255;set char_color_green 0;set char_color_blue 255;set nextMorph vstr morphRed" vstr morphRed

bind [ vstr nextMorph

You can change the character '[' on the last line to any key you'd like to use to cycle to the next color.

To use it in-game you must first do /exec rainbow in the JKA console then use [ (or a key you specified yourself) to cycle through the colors. It should be simple to add new colors into that list. ;)