Trip mines restriction -1 reply

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Wawel

Indeed.

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29th January 2006

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#1 10 years ago

Hello. I've been struggling with this problem for a long time and now it reached the limit. I would be very glad if someone knew if there is any way to release trip mines from this silly limitation (10 trip mines). Thanks, Wawel.




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#2 10 years ago
Wawel;4553399Hello. I've been struggling with this problem for a long time and now it reached the limit. I would be very glad if someone knew if there is any way to release trip mines from this silly limitation (10 trip mines). Thanks, Wawel.

I'm sure that if you're the server administrator, you can do it. If not, try with a script - most likely out of scratch, unless somebody bothers to even make one.


Formerly known as Graeme and Arld.



Wawel

Indeed.

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29th January 2006

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#3 10 years ago
JM_Bane;4553888I'm sure that if you're the server administrator, you can do it. If not, try with a script - most likely out of scratch, unless somebody bothers to even make one.

Any specific command for administrator? I don't think it would work like that, more likely it would have to be modded which I personally can't do.




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#4 10 years ago

It`s probably coded, so unless you know something about coding, I don`t think you can do anything. :clueless:




SiLink

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#5 10 years ago

Only just noticed this topic XD

I believe you have to open the SDK with some sort of C++ editing program (I'm no expert, just going on what I've heard).

I believe it's g_weapons (CTRL + F to find it) then find "trip" around that area, then find "10" and you should find the value for the trip mine limit, change the value to what ever you want.

Compile the SDK as jamgamex86.dll and place it in base/JA+




Wawel

Indeed.

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29th January 2006

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#6 10 years ago

Thank you, sir. I admire you :bows: