Trouble getting saber in game -1 reply

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Guest

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#1 9 years ago

I made a custom lightsaber hilt and i am trying to get it in game. it works in applications like mod-view but when it is in game the name of the hilt is "asp" and it is nothing but green, blue and red lines. my .sab file looks like this: single_mine { name "mine" saberType SABER_SINGLE saberModel "c:/program files/lucas arts/star wars jedi knight jedi academy/gamedata/base/models/weapons2/saber_mine/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 50 saberColor random } Can anybody help me with this?




Raz0r

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27th September 2006

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#2 9 years ago

You're using an absolute path, instead of a relative path.

Absolute Path: "c:/program files/lucas arts/star wars jedi knight jedi academy/gamedata/base/models/weapons2/saber_mine/saber_w.glm" Relative Path: "models/weapons2/saber_mine/saber_w.glm"

If you use a relative path, it should work fine.




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#3 9 years ago

i was using that before, but it did the same thing.




Raz0r

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#4 9 years ago

Well, the relative path is always the way to go. Best to check your glm was exported properly. Modeling was never my area of expertise, so that's as much help as I can give, really.




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#5 9 years ago

Well, thanks anyways! :cya: