I used to be able to run JA in widescreen (albeit 1366 x 768) on my old laptop running Windows 7 Ultimate (32-bit, Nvidia 9800GT) via this method:
Here's the important part:
"1. go to C:...Jedi Academy\GameData\Base
2.copy your jampconfig to desctop and open with any text editor. 3.find the string 'seta r_customwidth' and set it to the width of your monitor. For instance, '1680' 4.next find the string 'seta r_customheight' and set it to the height of your monitor. For instance, '1050' 5.then you need to find 'seta r_mode' and set it to to '-1'. 6.last of all are going to need to change the FOV now, find the string 'seta cg_fov' and change the value to '115'."
I used to do this (though I don't recall the FOV part) and it worked fine, now whenever I attempt it (on my new laptop, which is running Windows 7 Premium, 64-bit, running an Nvidia GTX 580M, latest drivers) it crashes instantly on trying to load a multiplayer match. I've tried running as admin, run with XP compatibility, and disabling desktop composition. Seeing as this version was the Steam one, I uninstalled it and installed via my old discs - same problem still, even with the whole compatibility / admin / comp shenanigans. Oddly enough it works fine in single player through the aforementioned method.
Any advice / solutions?
What happens when you try to load the game in default resolution? Does it work or crashes? Have you tried experimenting with different custom resolutions?
Does your game crash without trying to run it with a custom resolution?
Site note: cg_fov is hard-limited to 0<->97 without certain client mods.
Retard Hungarian Modder
21st August 2008
Custom resolution work only in SP and connecting to an MP match. If you start a new MultiPlayer server with custom resolution, it will crash. It's not problem of your drivers, or config, etc, it will always crash this time. (If you thought it crashes when you join [and not making] a server, then I don't know... but other parts are still true based on my expreriences, because I also have Win7 and 1440x900)
Oh, right. I forgot about that. You should always use jampDed(.exe) for running a server (It's kind of, you know, the whole purpose of it being made) and connect to that.
EekTheKatThis is my attempt to get a problem with widescreen and JKA fixed.
Most of the info in this post is available on line (and has been available on line for years now) given that JKA uses the same variables to control a widescreen output as Quake 3A
Posting here because this info might be useful for some players on widescreen computers who want to play JKA in a non-stretched out resolution in its full glory (this works fine in single player mode):
On a personal note : JKA is AWESOME looking in a widescreen with a proper FOV.
The Problem : JKA will crash under multi-player when started with a custom resolution r_mode -1 (in this case a widescreen resolution for widescreen gamers)
This crash bug isn't isolated to notebooks :
I just reproduced it on a desktop (GeForce FX 5900 Ultra + 45.23 WHQL drivers):
to repeat - this will cause JKA to crash every time on Multi Player - but it works great in single player
Set a custom resolution in the command line that's supported by the drivers (in this case for the desktop it was 1280x720)
r_customheight 720 r_customwidth 1280
setting r_mode -1 in the cfg file will let you start up JKA multiplayer in widescreen 1280x720 mode.
Now start a game, and watch JKA crash in the middle of loading a match. It'll page fault or something and you'll be given the option to view the debugging info in Windows XP.
The curious thing is if you start the game with 1280x1024
and *then* change your in-game resolution to 1280x720
r_mode -1 at the console while in game.
you will not crash, and still be able to play the game in widescreen mode.
I'll have to reiterate again - widescreen works perfectly in single player. and it does sort of work in multiplayer as well.
Note the crash occurs on a GeForce FX 5900 Ultra and a GeForce FX 5650 Go notebook. Given that it's isolated to the MP portion of JKA I'm guessing it's a bug in the game rather than the drivers.
The issue is in starting a server with r_mode set to -1, not playing JA MP with r_mode set to -1 D:
The issue isn't with servers, just offline (with bots) I get the error, haven't tried online. Normal resolutions enable me to play just fine. It's still preplexing as I have done it before on my older computer. So ill have to change it via the console everytime I want a new match / map?
Unless someone knows something we don't, yes. Bummer, huh?
Say, Raz0r (or anyone else), would it be possible to write a script and assign the whole resolution and r_mode changing thing to a single button which, when pressed, would instantly switch the game to widescreen mode?