Zlyden's RGB Saber for SP removed ? -1 reply

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Illidan Kazama

The Dark Phoenix

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12th February 2010

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#1 8 years ago

Finally Zlyden uploaded his RGB Saber Mod for SP and i downloaded it of course, but today i saw that it has been removed but why ?

:confused:




Caelum

Spoons & llamas guy

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24th October 2008

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#2 8 years ago

The file was illegal. As a certain someone found out:

This file makes use of reverse engineering of proprietary software, DLL injection, hooking, and memory patching.



Illidan Kazama

The Dark Phoenix

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12th February 2010

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#3 8 years ago

So is there no way to get it again ?




Guest

I didn't make it!

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#4 8 years ago

Why? You already got it.

Illidan Kazama;5410208...and i downloaded it of course...

So, if you already have it, why do you need to get it again? :wiener:




Illidan Kazama

The Dark Phoenix

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12th February 2010

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#5 8 years ago

Just the possibility, in case i get a new PC finally




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#6 8 years ago

You can always use some external storage device, like a USB stick or an external hard drive to move your files from one computer to another. USB sticks aren't really expensive anyway. There's also a possibility of networking the computers and transfering the files directly.




Guest

I didn't make it!

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#7 8 years ago

Caelum, not, it isn't right. I have read all of the license before posting it. There is no limitation of in-memory patching and DLL injection. You can see it:

Jedi Academy\Install\license.txtYou may not: (1) copy, distribute, rent, lease or sublicense all or any portion of the Software; (2) modify or prepare derivative works of the Software; (3) transmit the Software over a network, by telephone, or electronically using any means, except in the course of your network multi-player play of the Software over authorized networks; (4) engage in matchmaking for multi-player play over unauthorized networks; (5) design or distribute unauthorized levels; or (6) reverse engineer, decompile or disassemble the Software.

No sign of "DLL injection, hooking, and memory patching". And this:

(2) New Levels may not modify any COM, EXE, DLL or other executable files.

Anyway, I haven't modify this files. In-memory patch isn't resticted.




Raz0r

Worse than most terrible

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27th September 2006

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#8 8 years ago

EULAor (6) reverse engineer, decompile or disassemble the Software.[/quote]This is the main point. Reverse engineering proprietary software. Companies like to protect their IP and integrity of their works. The staff are discussing the legality of these files in-depth, but FileFront must steer clear of files in 'grey' areas.

Also, the argument of 'but i'm only modifying my computer's memory' is not valid. An equal argument would be 'but i'm only modifying my computer's hard disk'. It's the same concept, and both cases are modifying the game's executable code - prohibited by the EULA.

[quote=EULA](2) New Levels may not modify any COM, EXE, DLL or other executable files.

You have modified the files, in memory. I assume you understand when a file, for instance jamp.exe, is executed it gets loaded into memory. If you were modify your memory, as have you done, you have then modified the game's EXE - explicitly prohibited by the licence It doesn't matter the medium which you modify, be it memory or hard disk.

I know it seems like I'm working against you, but I really have no reason to and it would be great if this sort of modification were legal, but I have a responsibility to keep FileFront clear of lawsuits.




Guest

I didn't make it!

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#9 8 years ago
You have modified the files, in memory.

It's strange to hear, because modification of the file and modification of the memory has always been different terms. Including for the licenses - in-memory patches always was more legal. And you, the programmer must understand this. "Run-time modifications in the form of dlls that rewrite parts of the engine code in-memory. This method does not require modification and redestribution of jasp.exe and is therefore not in direct violation of the EULA" - I think, you have already heard, isn't it?.




Raz0r

Worse than most terrible

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27th September 2006

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#10 8 years ago
Zlyden;5412650It's strange to hear, because modification of the file and modification of the memory has always been different terms.[/quote]And as I pointed out, they both violate the same clause in the EULA. [QUOTE=Zlyden;5412650]"Run-time modifications in the form of dlls that rewrite parts of the engine code in-memory. This method does not require modification and redestribution of jasp.exe and is therefore not in direct violation of the EULA"

But it is in direct violation of the EULA. Modifying the file, be it in memory or on disk, violates the clause in the EULA stating you can't do that. It may suck, but at the moment these files* are not allowed on FileFront.

The method used to create these files* (Reverse engineering) is in violation of the EULA, and as such you have terminated your rights to the services. Whether LucasArts/Activision/Ravensoft pursue legal action for that is not a concern of FileFront. The end product (Aforementioned files*) may not be deemed illegal in the law's eyes, but they are prohibited on FileFront until further notice (As I mentioned earlier, we are looking at the strict legalities and working something out)

*Files that are either clearly violating the EULA, or are arguably violating the EULA (Such as the differentiation between modifying the file in memory or on disk)