.MDL/.MDX Needed for Modding Project -1 reply

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Kast.2da

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11th April 2007

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#1 11 years ago

Could someone post the .mdl/.mdx for K1 Bastila; Or can someone tell me how to edit the .mdl, from a new Bastila .mdl I made for TSL (which I have attached to this post), to work for K1?




LordVoxx

NLOS Lord, My Legion of Sith

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1st November 2007

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#2 11 years ago

I suggest you download a device called Fred Tetra's Kotor Tool, it can easily be found if you search for Fred Tetra in google.




Kast.2da

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#3 11 years ago

I found a model found to use for the head I created, so here's my new question: What do I need to change in the model using MDLOps? Because I tried editing it already with horrible results for the head. :help:

Here's, in picture form, my current problem with this: KotOR0000c.jpg




LordVoxx

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#4 9 years ago

I believe there's more detailed instruction in filefront's Kotor 2 subdivision website. You should look there on the modelling section, there's something about having the new item in the exact same coordinate settings as the original was made so it fits the model's endpoints to any surroundings, and as for anything else, I believe you should see the tutorials.