Renaming .mdx/.mdl files. Pls help. -1 reply

Please wait...

Pantherr_

I don't spend enough time here

50 XP

15th February 2008

0 Uploads

22 Posts

0 Threads

#1 9 years ago

Hi, I currently have a mod that uses a mask model as part of it. I like the mask but also want to recolor it and use it AS WELL AS the current one. So I still want to use the actual model, therefore I need to rename the current .mdl and .mdx files AND get it to use a different .tga file. I figure that way I can have the colored version for me without changing the one that is currently in use by the mod. Could someone pls tell me how I can do this? Thx




Zipacna

Re-heally?

50 XP

11th January 2008

0 Uploads

4,209 Posts

0 Threads

#2 9 years ago

The texture-file used for an item is declared in the .uti-file of the item. So if I'm not completely wrong about this, it is just a matter of making a new .uti and a new texture-file, then input the tecture-id in the .uti. (texture-id has another name but it's on the right bottom side of the first layer of the .uti in kotortool :D ) At least that's what I think it is... :Puzzled:


[center]sigpic191442_14.jpg "I'm an amateur policeman and leisure time surgeon." Sounds insane? Welcome to the pain of historians and archaeolog



Pantherr_

I don't spend enough time here

50 XP

15th February 2008

0 Uploads

22 Posts

0 Threads

#3 9 years ago

I thought of that as I have done it for robes etc, but the .uti file does not have a texture setting ONLY a setting for which model to use.