Mod lauchers -1 reply

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#1 6 years ago

Is there any mod lauchers which automaticaly detect installed mods and makes them work?




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#2 6 years ago

There's a mod compatibility tool out there called KotOR Mod Manager. You can find it here (clicky).


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#3 6 years ago

When I clicked download it just sends me to the top of the page.

I installed it but I have no idea how to make it detect my mods, I read the read me but it needs more details.

I have now added the mods, a few had conflicts, is there any way to make the conflicted mods compatible? Also, it says it activated them but it says zero files are coppied so the mods are working, it says permission is denied, how can I change this?




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#4 6 years ago

It is possible to make conflicted mods compatible with each other, but not always. It depends on the nature of the conflict. If the conflict, for instance, is appearance.2da (used by two mods), it can be done by merging them accordingly, using the appropriate tools and the likes.

As for the permission denied: you'll want to execute the KMM using administrator privileges. This is best done by right-clicking on the executable, go to properties->compatibility->run this program as administrator. Enable it and apply the changes.


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#5 6 years ago

I have alot of different files to merge some are 2daspells, 2da heads etc One mod I was looking forward to isn't working! It has no conflicts, its activated but it won't show, its the four force powers mod. http://knightsoftheoldrepublic.filefront.com/file/Four_Force_Powers;87989




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#6 6 years ago

Whilst installing the mod, you didn't also move the tslpatchdata folder into your override, right? If not, please try to reinstall the mod as the last one and paste any error messages the TSL Patcher shows you at the end of its installation.

As for the .2da files: you'll want to merge them by using the 2DA Converter/Merger tool.

Note that you'll only need to merge the .2da files that're of the same kind. For instance, two spells.2da files.


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#7 6 years ago

I talked to the developer about the mod not working and he said it isn't compatible with KMM, after using the installer, it works but it has no descriptions etc but works, I also have some appearnce 2da's aswell, quite alot, do I just merge one into the other until they are all merged?




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#8 6 years ago

I've never had any need for merging more than two .2da files of the same type, so I won't be entirely sure on saying this. In the following example, I'll be using "appearance" as the type of .2da file to be merged. Let's assume one has three appearance.2da files from mods [size="1"](excluding the original/unextracted gamefile)[/size].

1.) Extract the vanilla appearance.2da from the game using KotOR Tool. This'll be used as the unaltered file, as reference, for merging in the merger tool.

2.) Open the 2DA merger tool and select the extracted vanilla file as the unaltered file at the top.

3.) Select appearance_file_1.2da [size="1"](remember, we use 3 appearance files that're to be merged in this example)[/size] as first file to merge in the tool and appearance_file_2.2da as the second file to merge. Then click on "merge files". This will make a new .2da file (it should be named appearance.2da for later use).

Having done all that, it means you've merged two out of three files into a new one. Discard the two you just used to merge and keep the newly merged one. Also keep the unaltered file which you've extracted in step 1.

Now, you have the following left: unaltered appearance.2da, newly merged appearance.2da, and the last appearance.2da which you haven't merged yet.

Repeat the same steps for the last file, which would be: use the vanilla file as unaltered .2da, use the third appearance.2da [size="1"](whichever mod you got it from)[/size] as first file to merge, and use the recently and newly merged appearance.2da as second file to merge.

That should create another appearance.2da. Discard the previously merged one [size="1"](considering you merged that one with the recently created one, so this last file should contain all entries)[/size] as well as the unaltered .2da, since you have merged everything already.


Formerly known as Graeme and Arld.