Which is your favorite Prestige Class, Jedi Weapon Master/Sith Marauder (Jedi Gaurdian), Jedi Watchman/ Sith Assassin (Jedi Sentinel), or Jedi Master/Sith Lord (Jedi Consular)? Explain in post.
For the Emperor! Knights of Caliban!
16th March 2004
Jedi Consular/ Jedi Master/Sith Lord simple the force, I perfer to the force apose to the lightsaber. I only use when my force is drained
[color=#000000][size=2][b][i]Heralds of the coming doom, Like the cry of the Raven, we are drawn, This oath of war and vengeance, On a blade of exalted iron sworn, With blood anointed swords
not sure...they're all pretty well balanced.
Just for reference, Jedi Guardian/Jedi Weapon Master/Sith Marauder is all about feats and combat, while Jedi Sentinel/Jedi Watchman/Sith Assassin is focused on developing skills and not fighting, and that Jedi Consular/Jedi Master/Sith Lord is focused on using the Force, but not combart or skills. I chose the later.
Puck UdrocJedi Sentinel/Jedi Watchman/Sith Assassin is focused on developing skills and not fighting
Personally the Sentinel/Watchman/Assassin is just a balance between the two focused classes. It doesn't excel at either weapon mastery or Force mastery, but balances the two out so it doesn't have as a great a weakness in either area.
The Sentinel/Watchman are supposed to fill the role of "Internal Security". They are the Investigators. Or to put it another way, the Inquisitors of the Jedi Order.
Like their names, they duty is to stand in vigilance over the Order, and like all Jedi, the well being of the Republic.
A potential Sith infiltration of a planet, a Sentinel/Watchman would probably be assigned to investigate, while a Consular/Master coordinates with the Planet's governing body. To further aid the Sentinel/Watchman, a Guardian/Weapon Master for combat purposes.
Like one of the "Tests" used for deciding what your most appropriate class of Jedi was in KOTOR1.
Assassins have to be as skilled in combat as they are at infiltration. A Sith Assassin would have to be able to fight their way out if necessary after eliminating their target(s). A higher mastery of the Force than a Marauder would allow them more non CQC options, aswell as non combat options.
Basicly, Sentinel/Watchmen/Assassin are the "middle of the road" classes to fill the skill gap between the others, aswell as being a more pro-active form of support.
I like who you are using all these terms. "Investigate" "Infiltrate" "Security" They focus on building skills more than feats or powers. Persuade, Security, Demolitions, Awareness.... All needed for a Sentinel/Watchman/Assassin Maybe in the regular universe, that's what it's for, but in the game, it focuses on building skills. Now stop contradicting everything I say.
it's good use of wording...if you don't like that, then thats you're problem.
In a striclty Lightsaber fight, a Sentinel/Watchman beats a Sith Lord.
In a Strictly Force based fight, they beat a Marauder.
The "middle of the road" Jedi was (like I said) the one who was both more proficient in physical combat than a Force focused character, whilst being stronger in Force combat than a physical focused character.
They gain feats and skills at a balanced rate so that they are not deficient in either aspect, but specialise in neither. Thus, allowing them to better combine both aspects to over come an opponent, because they will be better at one aspect that the opponent will not be.
Afterall, if you can be strong at both the physical and meta-physical, why specialise in one or the other?
Btw, that is in the game, not just reality.
In a Lightsaber Fight, a Sith Lord would beat an Assassin. Again, they focus on skills in the game, Masters on Force, and Weapon Masters on Feats. That is how they did it. A Master Does Skills~Okay, Feats~Okay, and Powers~Good A Weapon Master Does Skills~Okay, Feats~Good, Powers~Okay A Watchman Does Skills~Good, Feats~Okay, Powers~Okay
I didn't make it!
I prefer the exhileration of tearing apart my enemies with my blade so I'll say SITH MARAUDER all the way.