If they made KotOR III, who should return in it and what should happen? -1 reply

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Fyurii

NEKRON!!!!!!!

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4th August 2006

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#261 12 years ago

Legolas*;4522825and because the last MMORPG by Lucas arts sucked[/quote]

It's not by Lucas Arts. It's by SOE (Sony Online Entertainment). It "sucked" because it wasn't ready for release (deja vue Lucas Arts.....) they kept changing core mechanics (and still do from the looks of things), then after the booming success of the far less complex and much easier to pick up and play WoW, they totally changed the game from what it was and made Jedi a starting option to appeal to the same age range that WoW was marketing to without the slightest warning to the players (another Lucas Arts prompted move that SOE happily agreed to).

[quote=JM_Bane;4523214]Agreed with you there. I don't want Star Wars to be something like World of Warcraft, or whatsoever. MMO's just suck for Star Wars. Shame Lucasarts doesn't listen to the fans.

It's not that Star Wars is a bad licence for MMOs, it's that it doesn't suit what has become the standard MMO template - start, grind, nerf, grind, nerf, grind.... etc etc etc. It needs an MMO that has a good level of immersion, that pays attention to its source material, and is different from .




Scoarch

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#262 12 years ago

I agree this one with you Fyurii .




Guest

I didn't make it!

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#263 12 years ago

I'm not sure if this is more detailed than you wanted, but here it goes (Using Male/Light for Raven and Female/Light for Exile; however, like in KOTOR 2, you can set them how you want):

Basic story line: It's been 5 years since TSL (IE: 10 years since KOTOR 1.) After saving her companions and defeating Kreia, the Exile returned to Corosaunt and rekindled the Jedi Order. The few remaining Jedi came out of hiding and returned to their posts inside the Jedi Temple. Atton, Mira, Mical, Handmaiden, and Bao-Dur all have become Jedi, and with the help of Bastilla and Juhani, teach and train Padawans at the Temple. A year ago the Exile took off in the Ebon Hawk to follow Revan's trail to find the 'True Sith'. Like Revan, she has disappeared in the outer rim and possibly the maw. You start off as a basic Jedi Padawan being taken by Master Duran to a Crystal Cave to create your first Lightsaber. You run into a pitched battle between a clan of Mandalorians and two Dark Jedi and their sith soldiers. You help the Mandalorians (See: Mandalore), then follow them to a nearby Republic Base. A heavily modified Ebon Hawk sits in its hanger, along with a large sith force that recently 'evicted' its Republican tenants. You fight through to the Hawk and fly back to Corosaunt with the Mandalorains' wounded leader. Once landed, you are given the task to A) Backtrack though the recent planets the Ebon Hawk has been to try and find any clues the Exile may of left of her whereabouts and B)Find out when, where, and why the Ebon Hawk was modified from a smuggling ship to a more combat oriented ship.

Characters:

Mandalore/Canderous Ordo: The last 5 years haven't treated Mandalore well. Already suffering the effects of years of battle in TSL, he has now become heavily weakened and totally relient on his power armor. However, he has continued to search for Mandalorian clans scattered throughout the galaxy. His search has been mostly fruitless, although he has managed to find a few small clans. He was attempting to find a clan when he ran into the large Sith force at the Crystal Cave. You come upon them fighting, and help out. However, Mandalore's armor is heavily damaged in the fighting, and Mandalore himself suffers grevious wounds. You take him to Corosaunt for medical attention aboard the Ebon Hawk. Upon recovering, Mandalore bows to the inevitable and passes on the title of "Mandalore" to his second in command, and tasks the new Mandalore with creating a new set of armor. Canderous Ordo then joins your party for his 'final journey', a trip all former Mandalore's make once they have passed on the mantle of leadership. In this journey the former Mandalore must fight insurmountable odds to either die a warriors death or be cemented into history as one of the best warriors the Mandalorians have every seen. Canderous believes that you, following in the footsteps of the Exile (Who herself is following in the footsteps of Raven), will provide his best chance for a final hurrah. He spends his time on the Ebon Hawk playing chess (Or its Star Wars equal) with Master Duran.

Master Duran: Your former master. He was taking you to create your lightsaber when you ran into a Mandalore/Sith fight. He helps you fight your way to the Ebon Hawk, at which point he holds of the two Dark Jedi as you start up the Ebon Hawk to make your escape. He gets one leg chopped off, and another seriously damaged. You pull him onboard and manage to escape. After a long dunk in a Kolto tank (And an amputation of a leg), he is refitted with two robotic legs (One from hip to foot, the other from knee to foot.) Goes with you to not only watch you for your trials to become a Jedi Knight, but also for his own trails to become a Jedi Master. He spends most of his time playing chess (Or its Star Wars equal) with Canderous.

Jolee Bindo: The last 10 years have aged well on Jolee. In fact, it seems as if they haven't effected him at all. You meet Jolee on a planet in the midst of a civil war between an elected democracy and a group of malcontents backed by Czerka Corp and the Exchange. Jolee, instead of returning to the Jedi Order, has reverted to his old job: smuggling food, medical supplies, and the occasional ion cannon past the Exchange's blockade to the elected government. He joins you after you either back the elected government in refusing to back down to the Exchange's demands or if you side with an opposition Senator who stages a coup and negotiates with the exchange.

HK-47: Discovered in the Kuat Shipyards. He is serving as a protocal and welcoming droid for the Kuat Spaceport Authority. He recognizes either Canderous, Jolee, of Visas Marr. He (once again) has a memory restoration, plays you a message from both Raven and the Exile, and joins the party. He is still owned by Revan, and, although ordered by him (in the message) to be pleasant to whoever follows gets the message, he calls you 'Meatbag' and has barely checked contempt towards you.

Visas Marr: Discovered on Corellia. Instead of joining the new Jedi Order, Visas headed out to attempt to find any remnants of her people. She has discovered that a settlement of her people *might* still exist in the Outer Rim, but thats all she has managed to get in 5 years. She is on Corellia to ask about to find out if any of the smugglers there might of seen this lost colony. She will join you if you help her find out information about any settlements of her people still left.

Kevin Horn (Why yes, I am a nerd :_:): A force sensitive smuggler found on Corellia. His ship was sabotaged, and he joins up with you because, as he puts it, "Smuggling just happens to involve movement, and, without a ship, I'm about as movable as a hut who just ate a paperweight." Unlike other 'Grey Knights', Kevin Horn was found to be force sensitive too late to be trained, and is perfectly happy that way. He cannot use force powers, but instead is immune to all enemy offensive damaging force powers (Stun powers still work on him.) Can be persuaded to join the Correllian Security Forces with enough influence.

T3-M4: Discovered on Kuat Shipyards. You save him (Or don't, you evil person you) from being scrapped. Either way, he stuns the salesman who was about to make him into spare parts and joins your party. T3-M4, however, is a few parts shy of a full crayon box, which means that, once again, you must run around the galaxy attempting to find his memory core and holo-projector.

Sarah Deholwo: Leader of the Special Security Detail in charge of defending the anti-exchange senators that Jolee smuggles weapons to. Standard Soldier character. She joins you around the same time Jolee does. She is the typical 'good' character, either loyal to the death if you're light or extremely (and violently) opposed if you're dark.

Previous Game NPCs:

Atton, Mira, Bao-Dur, Handmaiden, Mical, Bastilla, Juhani: Jedi Masters at the Jedi Temple. You can have a romance with some of them (woo!) You check in with them and can ask them for help/training on Corosaunt.

Carth: Admiral with the Republic fleet. Can be found on Corosaunt. Can be asked for advice. He now commands a dry-docked battle group (Codenamed Battle Group Justice, lead by his personal flagship, The Indisputable.)

Mission, Big Z: Can be found on Corellia/Corosaunt. They're getting into their usual mischief on Corellia, and, once you 'beat' that planet, return to Corosaunt to settle down for a bit.

Remains of G0-T0: Can be found on the Kuat Shipyards. A personal trophy of HK-47. His voice modulator and basic processing core remain intact, but, other than that, he's merely a shell (Literally) of his old self.

Wow. That was more detailed than even I thought I'd do, and probably not at all what you were looking for, but meh.




Razgriz1928

Strength Through Progress

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26th October 2007

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#264 12 years ago
Fyurii;4524857It's not by Lucas Arts. It's by SOE (Sony Online Entertainment). It "sucked" because it wasn't ready for release (deja vue Lucas Arts.....) they kept changing core mechanics (and still do from the looks of things), then after the booming success of the far less complex and much easier to pick up and play WoW, they totally changed the game from what it was and made Jedi a starting option to appeal to the same age range that WoW was marketing to without the slightest warning to the players (another Lucas Arts prompted move that SOE happily agreed to). It's not that Star Wars is a bad licence for MMOs, it's that it doesn't suit what has become the standard MMO template - start, grind, nerf, grind, nerf, grind.... etc etc etc. It needs an MMO that has a good level of immersion, that pays attention to its source material, and is different from .

Thank you Fyurri! You guys know SWG was one of the best MMORPGS until Sony screwed it up right? Players who spent a HUGE Amount of time leveling up there characters, combining character classes, and working hard had that all taken away with the retarded NGE, thats why the game is terrible and so many people quit. But Bioware won't screw it up. I have a feeling its going to be great.




G.R.A.E.M.E. Advanced Member

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#265 12 years ago
Razgriz1928;4561559But Bioware won't screw it up. I have a feeling its going to be great.

I hope that's going to be true. If so, I hope I'll like it, which will happen most likely, if Bioware spends more than enough time creating/finishing it, instead of rushing it. Then things will be alright I guess.


Formerly known as Graeme and Arld.



Razgriz1928

Strength Through Progress

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#266 12 years ago

Well its been two years and they haven't even announced it. If they announce it 6 months to a year from now then I wont worry at all.




Scoarch

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#267 12 years ago

it will be cool if it will made kotorIII!




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#268 12 years ago

Well, on the note of MMORPG, I found this in the .ini file "swplayer" in TSl.

[Game Options] Single Player ItemLevelRestrictions=1 Single Player Enforce Legal Characters=1 Difficulty Level=2 Hide SecondStoryTiles=0 TooltipDelay uSec=1.000000 Memory Level=1 NewCharStartLevel=102per

[Game Options] Memory Access=1

[Control Options] CameraTurnSpeed=1.000000 Enable ScreenEdgeCameraTurn=1 Zoom Speed=3.000000

[Control Options] CameraTurnSpeed=1.000000

[Game Options] TooltipDelay uSec=1.000000

[Game Options] Hide SecondStoryTiles=0

[Profile] JournalPage=0 ShowMessageOfTheDay=1

[Server Options] Game Type=0 Server Name=Server Max Players=16

[Server Options] Server Name=Server

[Server Options] Game Type=0

Hmm.. Was Kotor 2 meant to be multiplayer once? I see no other reason a file like this should exist.

Side note: If there is a Kotor 3, there should totally be ewok's in it.




Fyurii

NEKRON!!!!!!!

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#269 12 years ago

Krevil;4569672Well, on the note of MMORPG, I found this in the .ini file "swplayer" in TSl.

[Game Options] Single Player ItemLevelRestrictions=1 Single Player Enforce Legal Characters=1 Difficulty Level=2 Hide SecondStoryTiles=0 TooltipDelay uSec=1.000000 Memory Level=1 NewCharStartLevel=102per

[Game Options] Memory Access=1

[Control Options] CameraTurnSpeed=1.000000 Enable ScreenEdgeCameraTurn=1 Zoom Speed=3.000000

[Control Options] CameraTurnSpeed=1.000000

[Game Options] TooltipDelay uSec=1.000000

[Game Options] Hide SecondStoryTiles=0

[Profile] JournalPage=0 ShowMessageOfTheDay=1

[Server Options] Game Type=0 Server Name=Server Max Players=16

[Server Options] Server Name=Server

[Server Options] Game Type=0

Hmm.. Was Kotor 2 meant to be multiplayer once? I see no other reason a file like this should exist.

Side note: If there is a Kotor 3, there should totally be ewok's in it.

There's the same type of information in the .ini file for the first KoTOR.

It's because both games use Bioware's Aurora engine, which was first used by Neverwinter Nights. That game was designed to be both singleplayer and Multiplayer. The Multiplayer, combined with the game's toolset, also allowed players to create their own MMO -esque games, known as PWs (Persistent Worlds).




MechWarrior001

Sci-Fi Fantasist.

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18th August 2007

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#270 12 years ago
Mikouen;4039622By the time we see KotOR III, that may not actually be the case. There's a game out since 2006 called Freedom Fighters, which allows the player to recruit 12 NPCs to fight alongside them, and even if your system only just meets the minimum system requirements, having that squad causes little to no lag. In addition to the player and the squad, there are usually a lot more recruitable NPCs waiting around for their time to join up, and any one level in the game has (as a rough count) at least one hundred enemies with more spawning to fill the ranks. If a game that was shoddily-made and poorly optimized can pull off such a feat, then I think a well-made game engine based off of Odyssey should be able to do it with ease. As for what happens in the game itself... I'd like to know who gets the torch on developing it, before I show any interest. Bioware? Not very likely. The series was not taken away from them after the first game as some people believe, it was actually handed over to Obsidian because Bioware said they did not want to make any more KotOR games. That, combined with the announcement from Bioware that they want to step away from making games under other people's intellectual properties, makes it even more unlikely that they will develop any future KotOR games. And there's the EA purchase, and we know how LEC feel about letting other publishers have their stuff. Although, they have made a deal with LucasArts that we've been given little to no information on, so we shall have to wait and see on that one.... Obisidian? They still hold contractual development rights, making them the most likely developers. While that's good for the chances of there being a KotOR3, it's bad because we all know how badly they screwed up with KotOR2. They need to learn when to tell their publishers to :Censored: off and let them do their jobs, and until they learn that, they're not very high on my list of preferences. It's really a shame how far Obisidian have slipped since their days as Black Isle Studios, but then again, once they lost their financial backing from Interplay I guess the pressure piled on and they needed to keep the publishers happy in order to survive. Such a sad story... Flagship Studios would be my second choice, but they're currently working on Mythos, which looks promising. Personally I'd rather have two games developed by different studios which are of a high quality, than two games developed by the same studio at the same time which suffered because of it. After Hellgate: London, though, I have no doubt that if Flagship Studios continued the KotOR saga, then KotOR3 wouldn't be an improvement over the first two - it'd transcend beyond KotOR/2's plane of existence. Flagship have Action RPGs down to an art form. And my third choice would be Bethesda. Bethesda perform better than most when it comes to developing RPGs on an epic scale, and does the conclusion to the KotOR series really deserve anything less than true epicness? Really depends on how we want the game to be. Bioware would continue KotOR's storyline at maximum awesomeness, and the game would be at Bioware's usual high standards as seen in all of their AD&D games. Flagship, if they developed KotOR3 as an Action RPG rather than a turn-based AD&D game, would create a finale that has a competent storyline but best of all is so much bloody fun to play. Bethesda, on the other hand, would probably have a strong - albeit clichéd - storyline, and a slower pace of gameplay, but the game would have breathtaking epic scale to it and enough replay value to last you a decade. Visuals would probably kick some serious ass too. Bah, if only we could have a mix of all three. It's just not fair. :uhm:

*Obtains picket signs, torches and 300k followers, which they then proceed to the corporate offices of Flagship, Bioware, Bethesda and Lucasarts and demand a really damn good KOTORIII*