Fantastic mod idea/request -1 reply

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DarthDrakel

Death by Drakel

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2nd January 2007

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#11 12 years ago

I have got the KT working (Hooray!) but I can't find the functions to activate or deactivate force sight.:uhm: Help?




Mando

Forum Hermit

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11th November 2006

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#12 12 years ago

Go to the text editor and go to compile menu. Click script is for Kotor2. You should find this if you use the filter. // 823 // DJS-OEI 5/5/2004 // Creates a Force Sight effect.

effect EffectForceSight();Now we cant use that can we! You need to make it into a script like this one... void main() { int nChange = 10; EffectForceSight(); EffectBlasterDeflectionIncrease(nChange); }This will give you a force sight affect and a bonus to blaster deflection.

You will then need to compile the script. If you want me to do it then that would be c00l with me. :cool:

~Mando




DarthDrakel

Death by Drakel

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2nd January 2007

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#13 12 years ago

Ya please. thnxs.




Mando

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11th November 2006

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#14 12 years ago

Okay.




DarthDrakel

Death by Drakel

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2nd January 2007

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#15 12 years ago

Ooh! and maybe you could make special miralukan head skins! (with no eyes. smooth sockets and empty sockets variables. :)




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